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forked from mirrors/0ad

Replace death animation on turret elephant riders.

replace variant in elephant rider capes.

This was SVN commit r23047.
This commit is contained in:
Alexandermb
2019-10-05 00:04:33 +00:00
parent d7ea078583
commit 46de7fe751
8 changed files with 9 additions and 35 deletions
@@ -3,18 +3,6 @@
<castshadow/>
<group>
<variant frequency="1" name="elephant-driver-cape">
<animations>
<animation file="biped/infantry/pikeman/idle_relax.dae" name="Idle" speed="30"/>
<animation file="biped/new/death_rider_elephant_african.dae" name="Death" id="death1" speed="120"/>
<animation file="biped/new/death_rider_elephant_african.dae" name="Death" id="death2" speed="120"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Walk" id="walk2" speed="32"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Run" id="run1" speed="4"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Run" id="run2" speed="4"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Run" id="run3" speed="4"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="promotion" speed="80"/>
<animation event="0.5" file="biped/infantry/hoplite/idle_relax.dae" name="Attack_melee" id="attack1" speed="30"/>
</animations>
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
@@ -22,7 +10,9 @@
</variant>
</group>
<group>
<variant file="biped/rider/elephantry/turret_idle.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/rider/elephantry/african_turret_death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -3,18 +3,6 @@
<castshadow/>
<group>
<variant frequency="1" name="elephant-driver-cape">
<animations>
<animation file="biped/infantry/pikeman/idle_relax.dae" name="Idle" speed="30"/>
<animation file="biped/new/death_rider_elephant_asian.dae" name="Death" id="death1" speed="120"/>
<animation file="biped/new/death_rider_elephant_asian.dae" name="Death" id="death2" speed="120"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Walk" id="walk2" speed="32"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Run" id="run1" speed="4"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Run" id="run2" speed="4"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Run" id="run3" speed="4"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="promotion" speed="80"/>
<animation event="0.5" file="biped/infantry/hoplite/idle_relax.dae" name="Attack_melee" id="attack1" speed="30"/>
</animations>
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
@@ -22,7 +10,9 @@
</variant>
</group>
<group>
<variant file="biped/rider/elephantry/turret_idle.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/rider/elephantry/african_turret_death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_elephant_rider_ready_shield_offhand.xml" frequency="1" name="Base">
<variant file="biped/base_elephant_driver_relax_shield.xml" frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_numid_all.xml" attachpoint="head"/>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Death">
<animations>
<animation file="biped/new/death_rider_elephant_african.dae" name="death" id="death1" speed="120"/>
<animation file="biped/new/death_rider_elephant_african.dae" name="death" id="death2" speed="120"/>
<animation file="biped/rider/elephantry/turret/death_a.dae" name="death" id="death1" speed="75"/>
<animation file="biped/rider/elephantry/turret/death_a.dae" name="death" id="death2" speed="75"/>
</animations>
</variant>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Death">
<animations>
<animation file="biped/new/death_rider_elephant_asian.dae" name="death" id="death1" speed="120"/>
<animation file="biped/new/death_rider_elephant_asian.dae" name="death" id="death2" speed="120"/>
<animation file="biped/rider/elephantry/turret/death_a.dae" name="death" id="death1" speed="75"/>
<animation file="biped/rider/elephantry/turret/death_a.dae" name="death" id="death2" speed="75"/>
</animations>
</variant>