forked from mirrors/0ad
Default hotkeys changes
Reassign 'Toggle mouse grab' to F3 to avoid conflicts with gameplay hotkeys Unassign 'Show status bars' often toggled by mistake by new players and confused for a selection bug Assign 'Bird eye view' to Shift+Tab
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@@ -216,7 +216,7 @@ togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
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screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots
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screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots
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wireframe = "Alt+Shift+W" ; Toggle wireframe mode
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wireframe = "Alt+Shift+W" ; Toggle wireframe mode
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silhouettes = "Alt+Shift+S" ; Toggle unit silhouettes
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silhouettes = "Alt+Shift+S" ; Toggle unit silhouettes
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mousegrabtoggle = "Ctrl+Alt" ; Toggle mouse grabbing mode
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mousegrabtoggle = F3 ; Toggle mouse grabbing mode
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; > DIALOG HOTKEYS
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; > DIALOG HOTKEYS
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summary = "Ctrl+Tab" ; Toggle in-game summary
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summary = "Ctrl+Tab" ; Toggle in-game summary
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@@ -252,7 +252,7 @@ reset = "R" ; Reset camera rotation to default
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follow = "" ; Follow the first unit in the selection
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follow = "" ; Follow the first unit in the selection
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rallypointfocus = "" ; Focus the camera on the rally point of the selected building
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rallypointfocus = "" ; Focus the camera on the rally point of the selected building
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lastattackfocus = "Space" ; Focus the camera on the last notified attack
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lastattackfocus = "Space" ; Focus the camera on the last notified attack
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togglebirdseyeview = "" ; Toggle bird's eye view
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togglebirdseyeview = "Shift+Tab" ; Toggle bird's eye view
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zoom.in = Plus, NumPlus ; Zoom camera in (continuous control)
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zoom.in = Plus, NumPlus ; Zoom camera in (continuous control)
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zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
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zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
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zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
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zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
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@@ -392,7 +392,7 @@ flareactivate = "" ; Modifier to activate the mode to send a flare to
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calltoarms = "" ; Modifier to call the selected units to the arms.
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calltoarms = "" ; Modifier to call the selected units to the arms.
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focusfire = "F" ; Modifier to control exclusively a building's arrows if it can attack
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focusfire = "F" ; Modifier to control exclusively a building's arrows if it can attack
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; Overlays
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; Overlays
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showstatusbars = Tab ; Toggle display of status bars
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showstatusbars = "" ; Toggle display of status bars
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devcommands.toggle = "Alt+D" ; Toggle developer commands panel
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devcommands.toggle = "Alt+D" ; Toggle developer commands panel
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highlightguarding = PageDown ; Toggle highlight of guarding units
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highlightguarding = PageDown ; Toggle highlight of guarding units
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highlightguarded = PageUp ; Toggle highlight of guarded units
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highlightguarded = PageUp ; Toggle highlight of guarded units
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