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forked from mirrors/0ad

Default hotkeys changes

Reassign 'Toggle mouse grab' to F3 to avoid conflicts with gameplay hotkeys

Unassign 'Show status bars' often toggled by mistake by new players and confused for a selection bug

Assign 'Bird eye view' to Shift+Tab
This commit is contained in:
Atrik
2025-11-21 12:59:18 +01:00
committed by Atrik
parent ccd1046d67
commit 426693ebef
+3 -3
View File
@@ -216,7 +216,7 @@ togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots
wireframe = "Alt+Shift+W" ; Toggle wireframe mode
silhouettes = "Alt+Shift+S" ; Toggle unit silhouettes
mousegrabtoggle = "Ctrl+Alt" ; Toggle mouse grabbing mode
mousegrabtoggle = F3 ; Toggle mouse grabbing mode
; > DIALOG HOTKEYS
summary = "Ctrl+Tab" ; Toggle in-game summary
@@ -252,7 +252,7 @@ reset = "R" ; Reset camera rotation to default
follow = "" ; Follow the first unit in the selection
rallypointfocus = "" ; Focus the camera on the rally point of the selected building
lastattackfocus = "Space" ; Focus the camera on the last notified attack
togglebirdseyeview = "" ; Toggle bird's eye view
togglebirdseyeview = "Shift+Tab" ; Toggle bird's eye view
zoom.in = Plus, NumPlus ; Zoom camera in (continuous control)
zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
@@ -392,7 +392,7 @@ flareactivate = "" ; Modifier to activate the mode to send a flare to
calltoarms = "" ; Modifier to call the selected units to the arms.
focusfire = "F" ; Modifier to control exclusively a building's arrows if it can attack
; Overlays
showstatusbars = Tab ; Toggle display of status bars
showstatusbars = "" ; Toggle display of status bars
devcommands.toggle = "Alt+D" ; Toggle developer commands panel
highlightguarding = PageDown ; Toggle highlight of guarding units
highlightguarded = PageUp ; Toggle highlight of guarded units