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forked from mirrors/0ad

Celtic helmet's Update (Including New Battersea Shield)

Thread:
https://wildfiregames.com/forum/index.php?/topic/24465-task-celtic-unit-helmets/

Reviewed by: Stanislas69
This was SVN commit r21970.
This commit is contained in:
Alexandermb
2018-12-28 23:06:52 +00:00
parent 97a3f41238
commit 2fcccb6669
150 changed files with 1335 additions and 13 deletions
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_agris.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_agris_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_agris_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_agris_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_helmet_agris.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_agris_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_agris_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_agris_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_helmet_agris.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_agris_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_agris_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_agris_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,87 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron B">
<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b3_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass B">
<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b3_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze B">
<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b3_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver B">
<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b3_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron C">
<mesh>props/helmet/celt_helmet_b_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b4_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass C">
<mesh>props/helmet/celt_helmet_b_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b4_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze C">
<mesh>props/helmet/celt_helmet_b_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b4_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron A">
<mesh>props/helmet/celt_helmet_b_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b1_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass A">
<mesh>props/helmet/celt_helmet_b_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b1_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze A">
<mesh>props/helmet/celt_helmet_b_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b1_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,115 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron B">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass B">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze B">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver B">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Brass Boar">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Bronze Boar">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Silver Boar">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Conic Helmet">
<props>
<prop actor="props/units/helmets/props/celt_helmet_raven.xml" attachpoint="raven"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_a_5.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a5_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a5_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a5_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<mesh>props/helmet/celt_helmet_a_5.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a5_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a5_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a5_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron C">
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a3_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass C">
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a3_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze C">
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a3_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver C">
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a3_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron F">
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a6_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass F">
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a6_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze F">
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a6_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver F">
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a6_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron A">
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b2_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass A">
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b2_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze A">
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b2_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver A">
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b2_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron A">
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a1_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass A">
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a1_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze A">
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a1_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver A">
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a1_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron D">
<mesh>props/helmet/celt_helmet_a_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a4_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass D">
<mesh>props/helmet/celt_helmet_a_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a4_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze D">
<mesh>props/helmet/celt_helmet_a_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a4_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a4_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a7_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a7_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a7_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Crested">
<mesh>props/helmet/celt_port_b.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
<variant frequency="1" name="Brass Crested">
<mesh>props/helmet/celt_port_b.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
<variant frequency="1" name="Bronze Crested">
<mesh>props/helmet/celt_port_b.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
<variant frequency="1" name="Silver Crested">
<mesh>props/helmet/celt_port_b.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
<variant frequency="1" name="Iron B">
<mesh>props/helmet/celt_port_c.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_2_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_port_2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Brass Boar">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Bronze Boar">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Silver Boar">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_waterloo_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_waterloo_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_waterloo_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_waterloo_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_waterloo_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_waterloo_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_waterloo_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_waterloo_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_waterloo_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron Boar">
<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_boar_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_boar_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass Boar">
<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_boar_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_boar_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Boar">
<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_boar_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_boar_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Celt helmet hair">
<mesh>props/helmet/props/celt_helmet_hair.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_brass.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_raven_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_raven_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_raven_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_raven_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_raven_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_raven_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_raven_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_raven_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_raven_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Battersea Shield">
<mesh>props/shield/brit_battersea.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/shield/brit_battersea.png" name="baseTex"/>
<texture file="props/shield/brit_battersea_norm.png" name="normTex"/>
<texture file="props/shield/brit_battersea_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/shields/brit_battersea_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/brit_battersea_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/shield/celt_oval1_back.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>
@@ -5,7 +5,23 @@
<variant file="biped/base_driver_chariot_celt.xml">
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Agen Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Classic Coolus Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_classic_coolus.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Montefortino Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
@@ -5,7 +5,6 @@
<variant file="biped/base_jav_chariot_ready.xml">
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
@@ -15,6 +14,23 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Ciumesti Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_ciumesti.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Berru Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_berru.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Marne Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_marne.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
@@ -13,6 +13,13 @@
<textures><texture file="skeletal/celt_caradoc.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Agen Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@@ -5,13 +5,29 @@
<variant file="biped/base_swordsman_2hand_relax.xml">
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt_su3.xml" attachpoint="head"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
<prop actor="props/units/weapons/broadsword.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Ciumesti Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_ciumesti.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Berru Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_berru.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Marne Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_marne.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<textures>
@@ -5,7 +5,6 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
@@ -13,6 +12,28 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Classic Coolus Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_classic_coolus.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Coolus Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_coolus.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Montefortino Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Peaked Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_peaked.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Body Armour-1">
<textures>
@@ -5,7 +5,6 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_naked.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
@@ -15,6 +14,23 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Ciumesti Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_ciumesti.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Berru Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_berru.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Marne Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_marne.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_javelin_relax.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
@@ -8,7 +8,23 @@
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Agen Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Classic Coolus Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_classic_coolus.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Montefortino Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
@@ -5,7 +5,6 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_naked.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
@@ -13,6 +12,23 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Ciumesti Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_ciumesti.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Berru Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_berru.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Marne Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_marne.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tattoos-1">
<textures>
@@ -5,13 +5,39 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Ciumesti Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_ciumesti.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Berru Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_berru.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Marne Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_marne.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Coolus Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_coolus.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Montefortino Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="leather-1">
<textures>
@@ -5,13 +5,29 @@
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_dip.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Ciumesti Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_ciumesti.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Berru Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_berru.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Marne Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_marne.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armour-1">
<textures>
@@ -5,9 +5,9 @@
<variant file="biped/base_spearman_ready.xml">
<mesh>skeletal/new/m_hero_tunic.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_raven.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/celt_helmet_ciumesti_raven.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_viridomarus.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_viridomarus.xml" attachpoint="shield"/>
<prop actor="props/units/shields/brit_battersea.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="weapon_R"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
</props>
@@ -5,7 +5,7 @@
<variant file="biped/base_swordsman_shield_fast.xml">
<mesh>skeletal/new/m_hero_tunic.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_brito.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/celt_helmet_waterloo.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt_brennus.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_brennus.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
@@ -5,7 +5,6 @@
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
@@ -14,6 +13,18 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Agen Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Classic Coolus Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_classic_coolus.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="4" name="chainmail-1">
<textures>

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