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forked from mirrors/0ad

Footpaths and papyrus files+actors

This was SVN commit r22098.
This commit is contained in:
LordGood
2019-02-25 07:23:06 +00:00
parent 899b67e664
commit 2dfa48fe1b
37 changed files with 176 additions and 13 deletions
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base1">
<mesh>gaia/papyrus.dae</mesh>
</variant>
</group>
<group>
<variant name="a">
<textures>
<texture file="gaia/papyrus.png" name="baseTex"/>
<texture file="gaia/papyrus_norm.png" name="normTex"/>
<texture file="gaia/papyrus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind_grain.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<decal angle="0" depth="13.5" offsetx="0" offsetz="0" width="13.5"/>
<textures>
<texture file="props/spart_1x1_decal.png" name="baseTex"/>
<texture file="props/spart_1x1_decal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/spart_3x3_decal.png" name="baseTex"/>
<texture file="props/spart_3x3_decal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<decal angle="0" depth="35" offsetx="0" offsetz="0" width="36"/>
<textures>
<texture file="props/spart_5x5_decal.png" name="baseTex"/>
<texture file="props/spart_5x5_decal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<decal angle="0" depth="27" offsetx="0" offsetz="1" width="27"/>
<textures>
<texture file="props/spart_barracks_decal.png" name="baseTex"/>
<texture file="props/spart_barracks_decal_norm.png" name="normTex"/>
<texture file="props/spart_barracks_decal_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<decal angle="0" depth="9" offsetx="0" offsetz="0" width="3"/>
<textures>
<texture file="props/spart_footpath_decal.png" name="baseTex"/>
<texture file="props/spart_footpath_decal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<decal angle="0" depth="3" offsetx="0" offsetz="0" width="3"/>
<textures>
<texture file="props/spart_footpath_corner_decal.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<decal angle="0" depth="40" offsetx="0" offsetz="0" width="-21"/>
<textures>
<texture file="props/spart_temple_decal.png" name="baseTex"/>
<texture file="props/spart_temple_decal.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -21,7 +21,7 @@
<variant frequency="1" name="new">
<mesh>structural/spart_barracks.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_nature.xml" attachpoint="root"/>
<prop attachpoint=""/>
</props>
@@ -4,7 +4,7 @@
<group>
<variant name="base">
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
@@ -8,7 +8,7 @@
</animations>
<mesh>structural/spart_defense_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/spartans/defense_tower_nature.xml" attachpoint="root"/>
@@ -4,7 +4,7 @@
<group>
<variant name="base">
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
@@ -8,8 +8,7 @@
</animations>
<mesh>structural/spart_fortress.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
@@ -4,7 +4,7 @@
<group>
<variant name="base">
<props>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/sparta_struct.png" name="baseTex"/>
@@ -18,7 +18,7 @@
<variant frequency="1" name="a">
<mesh>structural/spart_house_a.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/house_nature.xml" attachpoint="root"/>
</props>
<textures>
@@ -4,7 +4,7 @@
<group>
<variant name="base">
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/sparta_struct.png" name="baseTex"/>
@@ -8,7 +8,7 @@
</animations>
<mesh>structural/spart_sentry_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop attachpoint=""/>
@@ -4,7 +4,7 @@
<group>
<variant name="base">
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/sparta_struct.png" name="baseTex"/>
@@ -26,7 +26,7 @@
<variant frequency="1" name="new">
<mesh>structural/spart_temple.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x6.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_temple.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/sparta_struct.png" name="baseTex"/>
@@ -5,7 +5,7 @@
<variant frequency="1" name="new">
<mesh>structural/spart_workshop.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
<prop attachpoint=""/>
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