forked from mirrors/0ad
Footpaths and papyrus files+actors
This was SVN commit r22098.
This commit is contained in:
@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base1">
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<mesh>gaia/papyrus.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="a">
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<textures>
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<texture file="gaia/papyrus.png" name="baseTex"/>
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<texture file="gaia/papyrus_norm.png" name="normTex"/>
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<texture file="gaia/papyrus_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_wind_grain.xml</material>
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</actor>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<decal angle="0" depth="13.5" offsetx="0" offsetz="0" width="13.5"/>
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<textures>
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<texture file="props/spart_1x1_decal.png" name="baseTex"/>
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<texture file="props/spart_1x1_decal_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_norm.xml</material>
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</actor>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
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<textures>
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<texture file="props/spart_3x3_decal.png" name="baseTex"/>
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<texture file="props/spart_3x3_decal_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_norm.xml</material>
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</actor>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<decal angle="0" depth="35" offsetx="0" offsetz="0" width="36"/>
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<textures>
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<texture file="props/spart_5x5_decal.png" name="baseTex"/>
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<texture file="props/spart_5x5_decal_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_norm.xml</material>
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</actor>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<decal angle="0" depth="27" offsetx="0" offsetz="1" width="27"/>
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<textures>
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<texture file="props/spart_barracks_decal.png" name="baseTex"/>
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<texture file="props/spart_barracks_decal_norm.png" name="normTex"/>
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<texture file="props/spart_barracks_decal_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<decal angle="0" depth="9" offsetx="0" offsetz="0" width="3"/>
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<textures>
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<texture file="props/spart_footpath_decal.png" name="baseTex"/>
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<texture file="props/spart_footpath_decal_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_norm.xml</material>
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</actor>
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+12
@@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<decal angle="0" depth="3" offsetx="0" offsetz="0" width="3"/>
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<textures>
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<texture file="props/spart_footpath_corner_decal.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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</actor>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<decal angle="0" depth="40" offsetx="0" offsetz="0" width="-21"/>
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<textures>
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<texture file="props/spart_temple_decal.png" name="baseTex"/>
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<texture file="props/spart_temple_decal.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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</actor>
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@@ -21,7 +21,7 @@
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<variant frequency="1" name="new">
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<mesh>structural/spart_barracks.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_barracks.xml" attachpoint="root"/>
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<prop actor="props/structures/spartans/barracks_nature.xml" attachpoint="root"/>
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<prop attachpoint=""/>
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</props>
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@@ -4,7 +4,7 @@
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<group>
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<variant name="base">
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<props>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
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</props>
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<textures>
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@@ -8,7 +8,7 @@
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</animations>
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<mesh>structural/spart_defense_tower.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/structures/spartans/defense_tower_nature.xml" attachpoint="root"/>
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@@ -4,7 +4,7 @@
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<group>
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<variant name="base">
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<props>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
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</props>
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<textures>
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@@ -8,8 +8,7 @@
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</animations>
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<mesh>structural/spart_fortress.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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@@ -4,7 +4,7 @@
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<group>
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<variant name="base">
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<props>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/sparta_struct.png" name="baseTex"/>
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@@ -18,7 +18,7 @@
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<variant frequency="1" name="a">
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<mesh>structural/spart_house_a.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/spartans/house_nature.xml" attachpoint="root"/>
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</props>
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<textures>
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@@ -4,7 +4,7 @@
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<group>
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<variant name="base">
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<props>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/sparta_struct.png" name="baseTex"/>
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@@ -8,7 +8,7 @@
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</animations>
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<mesh>structural/spart_sentry_tower.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop attachpoint=""/>
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@@ -4,7 +4,7 @@
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<group>
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<variant name="base">
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<props>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/sparta_struct.png" name="baseTex"/>
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@@ -26,7 +26,7 @@
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<variant frequency="1" name="new">
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<mesh>structural/spart_temple.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_3x6.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_temple.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/sparta_struct.png" name="baseTex"/>
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@@ -5,7 +5,7 @@
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<variant frequency="1" name="new">
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<mesh>structural/spart_workshop.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
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<prop attachpoint=""/>
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