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forked from mirrors/0ad

New Texture: Greek Psiloi (Elite) and Athenian Epilektoi

Thread:
​https://wildfiregames.com/forum/index.php?/topic/22184-task-hellenic-unit-textures/

Reviewed by Stanislas69 and Wowgetoffyourcellphone

This was SVN commit r22176.
This commit is contained in:
wackyserious
2019-04-10 02:35:15 +00:00
parent 4edcf21b98
commit 1ea60ff35a
19 changed files with 259 additions and 10 deletions
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_iar_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
@@ -12,10 +12,55 @@
<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant name="psiloi-original">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/hele_iar_e.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-1">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-2">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-3">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-4">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-5">
<textures>
<texture file="skeletal/hele_epilektoi_7.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-6">
<textures>
<texture file="skeletal/hele_epilektoi_4.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-7">
<textures>
<texture file="skeletal/hele_epilektoi_9.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-8">
<textures>
<texture file="skeletal/hele_epilektoi_10.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
@@ -15,6 +15,34 @@
</textures>
</variant>
</group>
<group>
<variant name="psiloi-original">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/hele_iar_e.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-padded-1a">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-padded-1b">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-padded-1c">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-padded-1d">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_d.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@@ -15,6 +15,64 @@
</textures>
</variant>
</group>
<group>
<variant name="epilektoi-original">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
<variant name="epilektoi-1">
<textures>
<texture file="skeletal/hele_epilektoi_1.png" name="baseTex"/>
</textures>
</variant>
<variant name="epilektoi-2">
<textures>
<texture file="skeletal/hele_epilektoi_2.png" name="baseTex"/>
</textures>
</variant>
<variant name="epilektoi-3">
<textures>
<texture file="skeletal/hele_epilektoi_3.png" name="baseTex"/>
</textures>
</variant>
<variant name="epilektoi-4">
<textures>
<texture file="skeletal/hele_epilektoi_4.png" name="baseTex"/>
</textures>
</variant>
<variant name="epilektoi-5">
<textures>
<texture file="skeletal/hele_epilektoi_5.png" name="baseTex"/>
</textures>
</variant>
<variant name="epilektoi-6">
<textures>
<texture file="skeletal/hele_epilektoi_6.png" name="baseTex"/>
</textures>
</variant>
<variant name="epilektoi-7">
<textures>
<texture file="skeletal/hele_epilektoi_7.png" name="baseTex"/>
</textures>
</variant>
<variant name="epilektoi-8">
<textures>
<texture file="skeletal/hele_epilektoi_8.png" name="baseTex"/>
</textures>
</variant>
<variant name="epilektoi-9">
<textures>
<texture file="skeletal/hele_epilektoi_9.png" name="baseTex"/>
</textures>
</variant>
<variant name="epilektoi-10">
<textures>
<texture file="skeletal/hele_epilektoi_10.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_iar_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
@@ -17,6 +17,54 @@
</textures>
</variant>
</group>
<group>
<variant name="psiloi-original">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/hele_iar_e.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-1">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-2">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-3">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-4">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-5">
<textures>
<texture file="skeletal/hele_epilektoi_7.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-6">
<textures>
<texture file="skeletal/hele_epilektoi_4.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-7">
<textures>
<texture file="skeletal/hele_epilektoi_9.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-8">
<textures>
<texture file="skeletal/hele_epilektoi_10.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/carry_food.xml"/>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
@@ -16,6 +16,34 @@
</textures>
</variant>
</group>
<group>
<variant name="psiloi-original">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/hele_iar_e.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-padded-1a">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-padded-1b">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-padded-1c">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant name="psiloi-padded-1d">
<textures>
<texture file="skeletal/hele_psiloi_padded_1_d.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>