forked from mirrors/0ad
Fix issues with han siege tower
reported by @Langbart ; Fixes #6503 , also adjusts the footprint to fit better to the actor comments by: @Stan accepted by : @phosit Differential revision: https://code.wildfiregames.com/D4655 This was SVN commit r26897.
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@@ -16,15 +16,13 @@
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</textures>
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<animations>
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<animation file="mechanical/han_siege_tower_idle.dae" name="idle" speed="100"/>
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<animation file="mechanical/han_siege_tower_attack.dae" load="0.5" name="attack_ranged" speed="100"/>
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<animation file="mechanical/han_siege_tower_attack.dae" name="attack_melee" speed="100"/>
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<animation file="mechanical/han_siege_tower_walk.dae" name="walk" speed="15"/>
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<animation file="mechanical/han_siege_tower_walk.dae" name="run" speed="24"/>
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</animations>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="ungarrisoned"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_han.xml" attachpoint="garrisoned"/>
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@@ -7,7 +7,6 @@
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<animation file="mechanical/hele_siege_tower_idle.dae" name="Idle" speed="15"/>
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<animation file="mechanical/hele_siege_tower_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/hele_siege_tower_move.dae" name="Run" speed="24"/>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/hele_siege_tower.dae</mesh>
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<props>
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@@ -1,5 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_siege_tower">
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<Footprint replace="">
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<Square width="9.0" depth="9.0"/>
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<Height>30.0</Height>
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</Footprint>
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<Identity>
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<Civ>han</Civ>
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<SpecificName>Gōngchéng Tǎ</SpecificName>
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