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forked from mirrors/0ad

Fix issues with han siege tower

reported by @Langbart ; Fixes #6503 , also adjusts the footprint to fit
better to the actor

comments by: @Stan
accepted by : @phosit


Differential revision: https://code.wildfiregames.com/D4655
This was SVN commit r26897.
This commit is contained in:
marder
2022-05-21 14:54:01 +00:00
parent f03f19cfc5
commit 0f99c79dad
3 changed files with 5 additions and 4 deletions
@@ -16,15 +16,13 @@
</textures>
<animations>
<animation file="mechanical/han_siege_tower_idle.dae" name="idle" speed="100"/>
<animation file="mechanical/han_siege_tower_attack.dae" load="0.5" name="attack_ranged" speed="100"/>
<animation file="mechanical/han_siege_tower_attack.dae" name="attack_melee" speed="100"/>
<animation file="mechanical/han_siege_tower_walk.dae" name="walk" speed="15"/>
<animation file="mechanical/han_siege_tower_walk.dae" name="run" speed="24"/>
</animations>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant frequency="100" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_han.xml" attachpoint="garrisoned"/>
@@ -7,7 +7,6 @@
<animation file="mechanical/hele_siege_tower_idle.dae" name="Idle" speed="15"/>
<animation file="mechanical/hele_siege_tower_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/hele_siege_tower_move.dae" name="Run" speed="24"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/hele_siege_tower.dae</mesh>
<props>
@@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_siege_tower">
<Footprint replace="">
<Square width="9.0" depth="9.0"/>
<Height>30.0</Height>
</Footprint>
<Identity>
<Civ>han</Civ>
<SpecificName>Gōngchéng Tǎ</SpecificName>