Fixes more dialog button order issues, based on patch by stanislas69, fixes #3524

This was SVN commit r17135.
This commit is contained in:
historic_bruno committed 2015-10-15 04:07:37 +00:00
1 parent b97e565017
commit 070a7259ad
4 files changed
+12 -12

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@@ -108,8 +108,8 @@ function deleteReplay()
var replay = g_ReplaysFiltered[selected];
// Show confirmation message
var btCaptions = [translate("Yes"), translate("No")];
var btCode = [function() { reallyDeleteReplay(replay.directory); }, null];
var btCaptions = [translate("No"), translate("Yes")];
var btCode = [null, function() { reallyDeleteReplay(replay.directory); }];
var title = translate("Delete replay");
var question = translate("Are you sure to delete this replay permanently?") + "\n" + escapeText(replay.file);
@@ -46,8 +46,8 @@ function loadGame()
if (!sameEngineVersion || !sameSavegameVersion || !sameMods)
{
// version not compatible ... ask for confirmation
var btCaptions = [translate("Yes"), translate("No")];
var btCode = [function(){ reallyLoadGame(gameId); }, init];
var btCaptions = [translate("No"), translate("Yes")];
var btCode = [init, function(){ reallyLoadGame(gameId); }];
var message = translate("This saved game may not be compatible:");
if (!sameEngineVersion)
@@ -120,8 +120,8 @@ function deleteGame()
var gameID = gameSelection.list_data[gameSelection.selected];
// Ask for confirmation
var btCaptions = [translate("Yes"), translate("No")];
var btCode = [function(){ reallyDeleteGame(gameID); }, null];
var btCaptions = [translate("No"), translate("Yes")];
var btCode = [null, function(){ reallyDeleteGame(gameID); }];
messageBox(500, 200, sprintf(translate("\"%(label)s\""), { label: gameLabel }) + "\n" + translate("Saved game will be permanently deleted, are you sure?"), translate("DELETE"), 0, btCaptions, btCode);
}
@@ -56,8 +56,8 @@ function saveGame()
if (gameSelection.selected != -1)
{
// Ask for confirmation
var btCaptions = [translate("Yes"), translate("No")];
var btCode = [function(){ reallySaveGame(name, desc, false); }, null];
var btCaptions = [translate("No"), translate("Yes")];
var btCode = [null, function(){ reallySaveGame(name, desc, false); }];
messageBox(500, 200, sprintf(translate("\"%(label)s\""), { label: gameLabel }) + "\n" + translate("Saved game will be permanently overwritten, are you sure?"), translate("OVERWRITE SAVE"), 0, btCaptions, btCode);
}
else
@@ -86,8 +86,8 @@ function deleteGame()
var gameID = gameSelection.list_data[gameSelection.selected];
// Ask for confirmation
var btCaptions = [translate("Yes"), translate("No")];
var btCode = [function(){ reallyDeleteGame(gameID); }, null];
var btCaptions = [translate("No"), translate("Yes")];
var btCode = [null, function(){ reallyDeleteGame(gameID); }];
messageBox(500, 200, sprintf(translate("\"%(label)s\""), { label: gameLabel }) + "\n" + translate("Saved game will be permanently deleted, are you sure?"), translate("DELETE"), 0, btCaptions, btCode);
}
@@ -566,8 +566,8 @@ function onReplayFinished()
closeMenu();
closeOpenDialogs();
pauseGame();
var btCaptions = [translateWithContext("replayFinished", "Yes"), translateWithContext("replayFinished", "No")];
var btCode = [leaveGame, resumeGame];
var btCaptions = [translateWithContext("replayFinished", "No"), translateWithContext("replayFinished", "Yes")];
var btCode = [resumeGame, leaveGame];
messageBox(400, 200, translateWithContext("replayFinished", "The replay has finished. Do you want to quit?"), translateWithContext("replayFinished","Confirmation"), 0, btCaptions, btCode);
}