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a028027f75
Fix previous commit.
...
This was SVN commit r15847.
2014-10-05 22:46:24 +00:00
..
collada
…
graphics
Allow enabling the post processing filters during a game.
2014-10-05 20:50:10 +00:00
gui
Fixes some bugs related to IME text input in SDL2, including a possible crash, refs
#2041
. Behavior seems reasonably consistent now on Windows and OS X
2014-10-03 23:33:41 +00:00
i18n
Fixes a few building warnings and convention issues from
19ca1e3ebf
2014-05-07 23:33:21 +00:00
lib
Replace usage of "GUIs" in cxxtest with the command line,
2014-09-24 15:35:31 +00:00
lobby
Adds profiles to the multiplayer lobby.
Fixes
#2504
.
2014-09-20 15:35:26 +00:00
maths
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
mocks
…
network
Tunes GC scheduling a bit to reduce memory usage.
2014-09-22 20:13:04 +00:00
pch
…
ps
Fixes blank window after maximizing, minimizing, then restoring the game on Windows. In SDL2, this is an SDL_WINDOWEVENT_EXPOSED event, which we must handle to reset the game's minimized state. Refs
#2041
2014-10-04 00:46:53 +00:00
renderer
Allow enabling the post processing filters during a game.
2014-10-05 20:50:10 +00:00
scriptinterface
Modify GC scheduling and reduce VFS cache size.
2014-10-04 00:43:04 +00:00
simulation2
fix a debug message
2014-09-26 17:07:17 +00:00
soundmanager
Fix segmentation fault in the sound destructor. Happened when the sound file doesn't exist. Errors are shown by other code.
2014-06-24 11:07:39 +00:00
third_party
Makes tinygettext handle missing plural forms more sanely.
2014-07-05 10:29:24 +00:00
tools
Fix previous commit.
2014-10-05 22:46:24 +00:00
contributors.txt
…
main.cpp
Fixes some issues when toggling fullscreen mode with SDL2, refs
#2041
:
2014-09-28 22:10:09 +00:00
test_setup.cpp
Changes tests to use global g_ScriptRuntime instead of creating a new JSRuntime for each test.
2014-04-25 21:19:51 +00:00