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Ykkrosh 6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
..
components
Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
2011-03-05 14:38:08 +00:00
docs
…
helpers
…
scripting
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
serialization
…
system
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
tests
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
MessageTypes.h
Load entity templates for the AI via the progressive loader.
2011-03-05 01:56:59 +00:00
Simulation2.cpp
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Simulation2.h
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
TypeList.h
Load entity templates for the AI via the progressive loader.
2011-03-05 01:56:59 +00:00
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