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ffd141c1e393e0661aa2d912072add8b0324fcb0
0ad
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source
T
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janwas
ffd141c1e3
remove no longer necessary include guard define (it used to work around a mmgr and crtdbg conflict, but that has since been fixed)
...
This was SVN commit r2013.
2005-03-18 22:26:49 +00:00
..
graphics
add instrumentation to see what's slow when starting a session
2005-03-18 22:02:20 +00:00
gui
Disabled mipmaps on GUI textures and cursors
2005-03-17 00:06:51 +00:00
i18n
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
lib
remove no longer necessary include guard define (it used to work around a mmgr and crtdbg conflict, but that has since been fixed)
2005-03-18 22:26:49 +00:00
maths
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
ps
add instrumentation to see what's slow when starting a session
2005-03-18 22:02:20 +00:00
renderer
add instrumentation to see what's slow when starting a session
2005-03-18 22:02:20 +00:00
scripting
- Created JSMap
2005-02-21 17:13:31 +00:00
simulation
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
sound
add pitch shift capability to snd.cpp and JS binding
2005-03-09 16:17:26 +00:00
tests
Made ScEd output entities into an XML file.
2005-01-12 14:31:47 +00:00
tools
Updated archive builder a little bit more
2005-03-17 19:17:41 +00:00
main.cpp
param to InitVfs made const (BTW, why check argc?); remove lib_init
2005-03-18 22:19:38 +00:00
ProgrammingSchedule.xls
marked a few of my completed tasks as such
2005-02-26 15:38:41 +00:00