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ff4e30d67287f40a2eb8e701d367fa9261ffcf81
0ad/source/renderer/backend/gl
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vladislavbelov 992c18aabb Enables ARB shaders only once since we should not mix different backends.
This was SVN commit r26629.
2022-03-12 22:10:47 +00:00
..
Buffer.cpp
Moves GL debug information toggle to run-time to make it easier to test after release.
2022-02-18 22:38:45 +00:00
Buffer.h
Moves GL vertex and index buffer management to CDeviceCommandContext.
2022-02-18 17:33:12 +00:00
Device.cpp
Enables ARB shaders only once since we should not mix different backends.
2022-03-12 22:10:47 +00:00
Device.h
Adds renderer backend vertex formats and normalizes texture formats.
2022-03-06 22:14:57 +00:00
DeviceCommandContext.cpp
Adds renderer backend vertex formats and normalizes texture formats.
2022-03-06 22:14:57 +00:00
DeviceCommandContext.h
Moves all GL draw commands to CDeviceCommandContext.
2022-03-03 07:09:59 +00:00
Framebuffer.cpp
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Framebuffer.h
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Mapping.cpp
…
Mapping.h
…
Texture.cpp
Adds renderer backend vertex formats and normalizes texture formats.
2022-03-06 22:14:57 +00:00
Texture.h
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
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