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olsner
eb2989176e
startGame() shouldn't crash and burn if the game's already been started
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This was SVN commit r1181.
2004-09-21 16:10:46 +00:00
..
ScriptCustomTypes.cpp
Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
2004-07-24 14:04:40 +00:00
ScriptCustomTypes.h
…
ScriptGlue.cpp
startGame() shouldn't crash and burn if the game's already been started
2004-09-21 16:10:46 +00:00
ScriptGlue.h
Added getFPS(), so the GUI can draw the FPS counter. Also added getLanguageID(), so it knows what language it's using
2004-09-05 11:28:59 +00:00
ScriptingHost.cpp
Added g_ScriptingHost.[GS]etObjectProperty_Double, as a randomly useful function
2004-09-03 14:10:48 +00:00
ScriptingHost.h
Corrected JS_AddRoot usage (it wants a JSObject**/JSString**/jsval*/etc)
2004-09-04 14:43:23 +00:00