This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-24 13:53:05 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
fe5bd12301b82d6fd4734bf04030e61fbe4bbbc1
0ad
/
source
T
History
Ykkrosh
fe5bd12301
Fix --without-pch build
...
This was SVN commit r8375.
2010-10-16 17:10:00 +00:00
..
collada
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
graphics
Fix --without-pch build
2010-10-16 17:10:00 +00:00
gui
Fix
#56
(add unit-following camera mode (press 'F')), based on patch from markelov.
2010-09-26 23:05:25 +00:00
i18n
…
lib
Fix playing of sound files in archives (by disabling proper streaming).
2010-10-15 23:06:14 +00:00
maths
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
mocks
…
network
Fix serialize/deserialize API asymmetry.
2010-09-17 17:53:26 +00:00
pch
…
ps
Avoid wasting address space on currently-broken cache (see
#611
).
2010-10-15 23:20:28 +00:00
renderer
Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
2010-10-05 15:54:04 +00:00
scripting
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
scriptinterface
Cache message JS conversions, to make broadcasts faster
2010-09-17 17:49:39 +00:00
simulation
…
simulation2
Fix typo in comment
2010-10-10 19:14:22 +00:00
sound
…
tools
Use zipped data files and pre-converted textures in release distributions
2010-10-07 19:57:31 +00:00
contributors.txt
Update contributors list
2010-08-06 00:18:45 +00:00
main.cpp
# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
2010-09-18 18:21:00 +00:00
test_setup.cpp
…