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Matei
0cbb38bfd9
Fixed 3+ player games. The problem was the FinalizeSlots method in GameAttributes, which confused player and slot IDs by deleting nonexistent slots/players from the array. Since this doesn't seem particularly useful (and is even undesirable for scenarios where some players *want* to be the last slot and to leave others empty), I commented it out rather than having the code incur the extra complexity of supporting renumberings.
...
This was SVN commit r6228.
2008-07-14 06:40:05 +00:00
..
collada
This was SVN commit r6199.
2008-07-05 01:14:23 +00:00
dcdt
/se
A bunch of constness changes in dcdt to get rid of a few compiler warnings
2008-07-01 16:05:05 +00:00
graphics
dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace).
2008-07-13 21:22:03 +00:00
gui
dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace).
2008-07-13 21:22:03 +00:00
i18n
…
lib
large batch of Dehydra static code analysis fixes
2008-07-12 10:45:11 +00:00
maths
dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace).
2008-07-13 21:22:03 +00:00
network
Fixed 3+ player games. The problem was the FinalizeSlots method in GameAttributes, which confused player and slot IDs by deleting nonexistent slots/players from the array. Since this doesn't seem particularly useful (and is even undesirable for scenarios where some players *want* to be the last slot and to leave others empty), I commented it out rather than having the code incur the extra complexity of supporting renumberings.
2008-07-14 06:40:05 +00:00
pch
…
ps
Fixed 3+ player games. The problem was the FinalizeSlots method in GameAttributes, which confused player and slot IDs by deleting nonexistent slots/players from the array. Since this doesn't seem particularly useful (and is even undesirable for scenarios where some players *want* to be the last slot and to leave others empty), I commented it out rather than having the code incur the extra complexity of supporting renumberings.
2008-07-14 06:40:05 +00:00
renderer
large batch of Dehydra static code analysis fixes
2008-07-12 10:45:11 +00:00
scripting
Adding IsGameRunning() function
2008-07-12 21:27:38 +00:00
simulation
Made rally point setting net-safe.
2008-07-13 17:37:45 +00:00
sound
dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace).
2008-07-13 21:22:03 +00:00
tools
large batch of Dehydra static code analysis fixes
2008-07-12 10:45:11 +00:00
main.cpp
timing-related fix (only occurs with certain timer resolutions due to incorrect arithmetic)
2008-07-05 08:27:33 +00:00
test_setup.cpp
premake: detect processor architecture from script
2008-06-30 17:34:18 +00:00