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fe2a97b0c93d5391aa46babd27ba3572ab0b0d41
0ad
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source
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simulation2
T
History
wraitii
fe2a97b0c9
Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all.
...
This was SVN commit r14463.
2013-12-31 16:38:11 +00:00
..
components
Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all.
2013-12-31 16:38:11 +00:00
docs
…
helpers
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
scripting
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files.
Fixes
#2154
2013-10-15 10:05:08 +00:00
serialization
Adds DynamicArena allocator that grows by fixed chunk size,
fixes
#2142
.
2013-09-30 01:22:44 +00:00
system
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
tests
Fix tests.
2013-12-30 18:55:37 +00:00
MessageTypes.h
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files.
Fixes
#2154
2013-10-15 10:05:08 +00:00
Simulation2.cpp
Fix AI errors on skirmish maps.
2013-12-04 16:52:44 +00:00
Simulation2.h
Fix AI errors on skirmish maps.
2013-12-04 16:52:44 +00:00
TypeList.h
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files.
Fixes
#2154
2013-10-15 10:05:08 +00:00