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0ad/source/simulation2/serialization
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historic_bruno a01e1cd46a Fixes incorrect use of jschar (broke Linux builds)
This was SVN commit r11207.
2012-02-29 23:41:23 +00:00
..
BinarySerializer.cpp
Fixes incorrect use of jschar (broke Linux builds)
2012-02-29 23:41:23 +00:00
BinarySerializer.h
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
2011-10-16 10:37:21 +00:00
DebugSerializer.cpp
Detect and fix printf signedness errors. Fixes #1086, #1087.
2012-01-01 16:43:10 +00:00
DebugSerializer.h
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
HashSerializer.cpp
…
HashSerializer.h
…
IDeserializer.cpp
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
IDeserializer.h
Fix test failures on Windows
2011-12-23 13:37:11 +00:00
ISerializer.cpp
…
ISerializer.h
…
SerializedScriptTypes.h
…
SerializeTemplates.h
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
StdDeserializer.cpp
Fix test failures on Windows
2011-12-23 13:37:11 +00:00
StdDeserializer.h
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
StdSerializer.cpp
…
StdSerializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
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