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janwas
1f7e8d7194
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
...
This was SVN commit r9111.
2011-03-23 16:56:27 +00:00
..
Entity.cpp
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
Entity.h
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
2011-03-23 16:56:27 +00:00
EntityFormation.cpp
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
EntityFormation.h
…
EntityRendering.cpp
# Support alt+enter to toggle fullscreen mode. Make game window resizable.
2010-06-03 19:07:59 +00:00
EntityStateProcessing.cpp
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
Formation.cpp
…
Formation.h
…
FormationCollection.cpp
…
FormationCollection.h
…
FormationManager.cpp
…
FormationManager.h
…
LOSManager.cpp
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
LOSManager.h
…
Simulation.cpp
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
Simulation.h
…
Technology.cpp
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
2011-03-23 16:56:27 +00:00
Technology.h
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
2011-03-23 16:56:27 +00:00
TechnologyCollection.cpp
…
TechnologyCollection.h
…
TerritoryManager.cpp
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
TerritoryManager.h
…
TriggerManager.cpp
…
TriggerManager.h
…