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fd1f864cdedfa5f58ac937abf8a07eaaf4e7f9a8
0ad
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simulation2
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serialization
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History
Ykkrosh
0fa4bc9b21
Add some (disabled) code to help debug OOS
...
This was SVN commit r7569.
2010-05-22 16:58:08 +00:00
..
BinarySerializer.cpp
Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
2010-05-05 22:36:35 +00:00
BinarySerializer.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
DebugSerializer.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
DebugSerializer.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
HashSerializer.cpp
…
HashSerializer.h
Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing.
2010-01-10 19:29:27 +00:00
IDeserializer.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
IDeserializer.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
ISerializer.cpp
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
ISerializer.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
SerializedScriptTypes.h
…
StdDeserializer.cpp
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
StdDeserializer.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
StdSerializer.cpp
Add some (disabled) code to help debug OOS
2010-05-22 16:58:08 +00:00
StdSerializer.h
…