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fc6af83c2aa048c3d1ab96f3939a99e9f014edd6
0ad
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simulation2
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mimo
fc6af83c2a
cleanup
5b335442fb
...
This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
..
components
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid.
Fixes
#3612
.
2015-11-16 22:03:10 +00:00
docs
…
helpers
cleanup
5b335442fb
2015-11-20 19:47:08 +00:00
scripting
Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
2015-11-14 19:03:20 +00:00
serialization
Serialize everything that is needed by UpdateVisibilityData instead of assuming everything as dirty.
2015-11-11 12:15:57 +00:00
system
…
tests
Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games,
fixes
#3108
.
2015-10-15 03:31:30 +00:00
MessageTypes.h
Revert the logic change in
9da482ead4
. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out
#3532
for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
2015-10-31 08:43:31 +00:00
Simulation2.cpp
…
Simulation2.h
…
TypeList.h
Revert the logic change in
9da482ead4
. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out
#3532
for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
2015-10-31 08:43:31 +00:00