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53bcba3368
IGUIObject: Cache the JSObject*, to prevent some frequent allocation while running GUI scripts. JSInterface_IGUIObject: Fixed garbage collection issues. JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of JS_GetClass. Util: Avoid startup warnings on Linux caused by using unimplemented cpu_* functions that aren't needed for anything important yet. sysdep/unix: Changed to native line endings. This was SVN commit r5154.
304 lines
7.3 KiB
C++
304 lines
7.3 KiB
C++
#include "precompiled.h"
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/*
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* wxJavaScript - app.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: app.cpp 716 2007-05-20 17:57:22Z fbraem $
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*/
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// app.cpp
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#ifdef __WXMSW__
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#include <wx/msw/private.h>
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#endif
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#include <wx/cmdline.h>
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#include "../../common/main.h"
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#include "../../common/jsutil.h"
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#include "../control/window.h"
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#include "app.h"
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using namespace wxjs;
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using namespace wxjs::gui;
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// IMPLEMENT_APP_NO_MAIN(App)
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/***
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* <file>misc/app</file>
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* <module>gui</module>
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* <class name="wxApp">
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* wxApp represents the GUI application. wxJS instantiates
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* an object of this type and stores it in the global
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* variable wxTheApp. The script is responsible for calling
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* @wxApp#mainLoop. Before the main loop is entered,
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* the function that is put in @wxApp#onInit is called. This
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* function must create a top-level window, make it visible
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* and return true. Otherwise the main loop is immediately
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* ended.<br /><br />
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* <b>Remark:</b>When the application is dialog based
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* and the dialog is a modal dialog, the onInit function
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* must return false.
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* </class>
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*/
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WXJS_INIT_CLASS(App, "wxApp", 0)
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App::~App()
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{
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}
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/***
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* <properties>
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* <property name="appName" type="String">Get/Set the application name</property>
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* <property name="className" type="String">Get/Set the classname</property>
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* <property name="topWindow" type="@wxWindow">Get/Set the top window of your application.</property>
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* <property name="vendorName" type="String">Get/Set the vendor name</property>
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* </properties>
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*/
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WXJS_BEGIN_PROPERTY_MAP(App)
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WXJS_PROPERTY(P_APPLICATION_NAME, "appName")
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WXJS_PROPERTY(P_CLASS_NAME, "className")
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WXJS_PROPERTY(P_VENDOR_NAME, "vendorName")
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WXJS_PROPERTY(P_TOP_WINDOW, "topWindow")
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WXJS_END_PROPERTY_MAP()
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void App::DestroyTopWindows()
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{
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while ( !wxTopLevelWindows.empty() )
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{
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// do not use Destroy() here as it only puts the TLW in pending list
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// but we want to delete them now
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delete wxTopLevelWindows.GetFirst()->GetData();
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}
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}
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bool App::GetProperty(wxApp *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
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{
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switch (id)
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{
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case P_APPLICATION_NAME:
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*vp = ToJS(cx, p->GetAppName());
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break;
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case P_CLASS_NAME:
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*vp = ToJS(cx, p->GetClassName());
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break;
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case P_VENDOR_NAME:
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*vp = ToJS(cx, p->GetVendorName());
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break;
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case P_TOP_WINDOW:
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{
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wxWindow *win = p->GetTopWindow();
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if ( win != NULL )
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{
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JavaScriptClientData *data
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= dynamic_cast<JavaScriptClientData*>(win->GetClientObject());
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if ( data != NULL )
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*vp = OBJECT_TO_JSVAL(data->GetObject());
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}
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break;
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}
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/* case P_USE_BEST_VISUAL:
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*vp = BOOLEAN_TO_JSVAL(p->GetUseBestVisual());
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break;
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*/ }
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return true;
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}
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bool App::SetProperty(wxApp *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
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{
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switch (id)
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{
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case P_APPLICATION_NAME:
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{
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wxString name;
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FromJS(cx, *vp, name);
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p->SetAppName(name);
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break;
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}
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case P_CLASS_NAME:
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{
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wxString name;
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FromJS(cx, *vp, name);
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p->SetClassName(name);
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break;
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}
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case P_VENDOR_NAME:
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{
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wxString name;
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FromJS(cx, *vp, name);
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p->SetVendorName(name);
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break;
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}
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case P_TOP_WINDOW:
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{
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wxWindow *win = Window::GetPrivate(cx, *vp);
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if ( win != NULL )
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p->SetTopWindow(win);
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break;
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}
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}
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return true;
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}
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WXJS_BEGIN_METHOD_MAP(App)
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WXJS_METHOD("mainLoop", mainLoop, 0)
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WXJS_END_METHOD_MAP()
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/***
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* <method name="mainLoop">
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* <function />
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* <desc>
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* Enters the main loop (meaning it starts your application). Before the application
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* is started it will call the function you've set in the @wxApp#onInit event.
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* You don't have to use mainLoop for executing a script. You only need this function
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* when you want to block the execution of the script (i.e. when not using
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* modal dialogs).
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* </desc>
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* </method>
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*/
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JSBool App::mainLoop(JSContext *cx,
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JSObject *obj,
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uintN argc,
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jsval *argv,
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jsval *rval)
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{
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wxApp *p = GetPrivate(cx, obj);
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p->OnRun();
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return JS_TRUE;
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}
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int App::MainLoop()
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{
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int retval = 0;
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SetExitOnFrameDelete(TRUE);
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if ( CallOnInit() )
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{
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bool initialized = (wxTopLevelWindows.GetCount() != 0);
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if ( initialized )
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{
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if ( GetTopWindow()->IsShown() )
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{
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retval = wxApp::MainLoop();
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}
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}
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}
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DestroyTopWindows();
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return retval;
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}
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bool App::OnInit()
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{
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JavaScriptClientData *data
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= dynamic_cast<JavaScriptClientData*>(GetClientObject());
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if ( data == NULL )
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return false;
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jsval fval;
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if ( GetFunctionProperty(data->GetContext(), data->GetObject(),
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"onInit", &fval) == JS_TRUE )
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{
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jsval rval;
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if ( JS_CallFunctionValue(data->GetContext(), data->GetObject(),
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fval, 0, NULL, &rval) == JS_TRUE )
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{
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if ( JSVAL_IS_BOOLEAN(rval) )
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{
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if ( JSVAL_TO_BOOLEAN(rval) == JS_TRUE )
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{
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return true;
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}
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return false;
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}
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}
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else
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{
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JS_ReportPendingException(data->GetContext());
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return false;
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}
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}
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return true;
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}
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int App::OnExit()
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{
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JavaScriptClientData *data
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= dynamic_cast<JavaScriptClientData*>(GetClientObject());
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if ( data == NULL )
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return false;
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jsval fval;
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if ( GetFunctionProperty(data->GetContext(), data->GetObject(),
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"onExit", &fval) == JS_TRUE )
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{
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jsval rval;
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JSBool result = JS_CallFunctionValue(data->GetContext(), data->GetObject(),
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fval, 0, NULL, &rval);
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if ( result == JS_TRUE )
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{
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if ( rval == JSVAL_VOID )
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return 0;
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int rc;
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if ( FromJS(data->GetContext(), rval, rc) )
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{
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return rc;
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}
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else
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{
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if ( JS_IsExceptionPending(data->GetContext()) )
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{
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JS_ReportPendingException(data->GetContext());
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}
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}
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}
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}
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return 0;
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}
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/***
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* <events>
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* <event name="onInit">
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* Called when the application needs to be initialized. Set a function
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* that returns a boolean. When it returns false the application will stop (onExit
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* isn't called!).
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* <b>Remark:</b>When your application is dialog based and the dialog is modal,
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* you must return false, otherwise the application keeps running.
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* </event>
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* <event name="onExit">
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* This function is executed when the application exits.
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* The function doesn't get any parameters and must return an Integer.
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* </event>
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* </events>
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*/
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