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0ad/source/simulation2/system
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Ykkrosh 6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
..
CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
Various minor optimisations.
2011-03-03 00:16:14 +00:00
ComponentManager.h
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
ComponentManagerSerialization.cpp
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Components.h
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ComponentTest.h
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Entity.h
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IComponent.cpp
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IComponent.h
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Interface.h
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InterfaceScripted.h
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Message.h
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ParamNode.cpp
Remove unnecessary rooting
2011-02-20 20:44:13 +00:00
ParamNode.h
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SimContext.cpp
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SimContext.h
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