This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-23 22:27:24 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
faaee7d1b5ca943caf718ed35546e71b4db7ffbb
0ad
/
source
/
graphics
T
History
Ykkrosh
faaee7d1b5
Atlas: Terrain painting
...
This was SVN commit r3092.
2005-11-05 04:59:54 +00:00
..
scripting
…
Camera.cpp
…
Camera.h
…
Color.cpp
…
Color.h
…
Frustum.cpp
…
Frustum.h
…
GameView.cpp
fix bug
#71
- was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
2005-10-31 18:57:03 +00:00
GameView.h
fix bug
#71
- was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
2005-10-31 18:57:03 +00:00
HFTracer.cpp
…
HFTracer.h
…
LightEnv.h
…
MapIO.h
…
MapReader.cpp
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
MapReader.h
…
MapWriter.cpp
…
MapWriter.h
…
Material.cpp
…
Material.h
…
MaterialManager.cpp
…
MaterialManager.h
…
MeshManager.cpp
…
MeshManager.h
…
MiniPatch.cpp
…
MiniPatch.h
…
Model.cpp
Fix memory leaks in the new model code.
2005-10-30 21:31:10 +00:00
Model.h
Transform normals using the original bone matrix instead of the inverse of the
2005-10-28 19:25:47 +00:00
ModelDef.cpp
…
ModelDef.h
…
ObjectBase.cpp
…
ObjectBase.h
…
ObjectEntry.cpp
…
ObjectEntry.h
…
ObjectManager.cpp
…
ObjectManager.h
…
Particle.cpp
…
Particle.h
…
ParticleEmitter.cpp
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
ParticleEmitter.h
…
Patch.cpp
…
Patch.h
…
RenderableObject.h
…
SkeletonAnim.h
…
SkeletonAnimDef.cpp
GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
2005-10-30 21:30:52 +00:00
SkeletonAnimDef.h
…
SkeletonAnimManager.cpp
GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
2005-10-30 21:30:52 +00:00
SkeletonAnimManager.h
…
Sprite.cpp
…
Sprite.h
…
Terrain.cpp
Atlas: Terrain painting
2005-11-05 04:59:54 +00:00
Terrain.h
Atlas: Terrain painting
2005-11-05 04:59:54 +00:00
TerrainProperties.cpp
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
TerrainProperties.h
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
Texture.h
…
TextureEntry.cpp
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
TextureEntry.h
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
TextureManager.cpp
Atlas: Initial terrain-selection panel.
2005-11-03 03:49:57 +00:00
TextureManager.h
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
Unit.cpp
…
Unit.h
…
UnitManager.cpp
…
UnitManager.h
…