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This changes running speed into a running multiplier (of walk speed). The advantage is that it simplifies code since you can setup a default run multiplier at the template level and it'll work for all subsequent templates, and technologies cannot forget to change it. It makes specialised unit templates easier to maintain, too. Formations have a 100 run multiplier which effectively sets their maximal walking speed at 100 Reviewed By: bb, O2 JS Simulation Differential Revision: https://code.wildfiregames.com/D438 This was SVN commit r22197.