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f9bee5d3ec7a97859b2b3474a3bfbb5b045c90ff
0ad
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source
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simulation2
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wraitii
f9bee5d3ec
Slight de-obfuscation of the AI code.
...
This was SVN commit r14317.
2013-12-09 14:20:11 +00:00
..
components
Slight de-obfuscation of the AI code.
2013-12-09 14:20:11 +00:00
docs
…
helpers
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
scripting
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files.
Fixes
#2154
2013-10-15 10:05:08 +00:00
serialization
Adds DynamicArena allocator that grows by fixed chunk size,
fixes
#2142
.
2013-09-30 01:22:44 +00:00
system
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
tests
Implements skirmish maps, based on patch by sanderd17,
fixes
#1198
. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
MessageTypes.h
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files.
Fixes
#2154
2013-10-15 10:05:08 +00:00
Simulation2.cpp
Fix AI errors on skirmish maps.
2013-12-04 16:52:44 +00:00
Simulation2.h
Fix AI errors on skirmish maps.
2013-12-04 16:52:44 +00:00
TypeList.h
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files.
Fixes
#2154
2013-10-15 10:05:08 +00:00