Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-24 07:29:06 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
f7a262fa4ab554ef41e4259f374866ef6eb4fe84
0ad/source/simulation2/scripting
T
History
wraitii 3760891131 Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
This was SVN commit r17255.
2015-11-14 19:03:20 +00:00
..
EngineScriptConversions.cpp
…
MessageTypeConversions.cpp
Revert the logic change in 9da482ead4. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out #3532 for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
2015-10-31 08:43:31 +00:00
ScriptComponent.cpp
Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
2015-11-14 19:03:20 +00:00
ScriptComponent.h
…
Powered by Gitea Version: 1.26.2 Page: 1529ms Template: 15ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API