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wraitii 64b475b390 Fix Profiler1 "time per turn".
Actually call Turn() when a turn is processed.

Fixes #6144

Differential Revision: https://code.wildfiregames.com/D3885
This was SVN commit r25394.
2021-05-06 16:49:34 +00:00
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CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
Destroy components in reverse order of construction.
2021-04-13 13:47:59 +00:00
ComponentManager.h
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ComponentManagerSerialization.cpp
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Components.h
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ComponentTest.h
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DynamicSubscription.cpp
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DynamicSubscription.h
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Entity.h
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EntityMap.h
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IComponent.cpp
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IComponent.h
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Interface.h
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InterfaceScripted.h
Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
2021-05-01 08:01:30 +00:00
LocalTurnManager.cpp
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LocalTurnManager.h
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Message.h
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ParamNode.cpp
XMB Improvements, parse JS into XMB, make strings more efficient.
2021-05-04 13:02:34 +00:00
ParamNode.h
XMB Improvements, parse JS into XMB, make strings more efficient.
2021-05-04 13:02:34 +00:00
ReplayTurnManager.cpp
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ReplayTurnManager.h
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SimContext.cpp
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SimContext.h
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TurnManager.cpp
Fix Profiler1 "time per turn".
2021-05-06 16:49:34 +00:00
TurnManager.h
Fix Profiler1 "time per turn".
2021-05-06 16:49:34 +00:00
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