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f5f4670d7f622011e9fcbbd255b513e775db5d38
0ad
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simulation
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janwas
2e0a312913
update load time estimates. CSimulation is quite high and in need of optimization!
...
This was SVN commit r3664.
2006-03-18 21:25:03 +00:00
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scripting
…
Aura.cpp
Fixed GC bug (plus some potential ones that didn't seem to actually cause problems).
2006-03-16 03:45:31 +00:00
Aura.h
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BaseEntity.cpp
Initialized health to 0 for entities with no health.
2006-03-04 01:15:32 +00:00
BaseEntity.h
Added construction logic in startPlacing and Entity and BaseEntity, as well as the Death event.
2006-02-26 09:55:20 +00:00
BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
Entity.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
EntityManager.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
EntityMessage.h
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EntityOrders.h
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EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
Added construction logic in startPlacing and Entity and BaseEntity, as well as the Death event.
2006-02-26 09:55:20 +00:00
LOSManager.cpp
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LOSManager.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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ProductionQueue.cpp
file_cache: fix: add buf/size combo to exact_buf_oracle if file_io rounded size up.
2006-03-07 05:44:34 +00:00
ProductionQueue.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
update load time estimates. CSimulation is quite high and in need of optimization!
2006-03-18 21:25:03 +00:00
Simulation.h
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TurnManager.cpp
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TurnManager.h
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