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janwas
2e0a312913
update load time estimates. CSimulation is quite high and in need of optimization!
...
This was SVN commit r3664.
2006-03-18 21:25:03 +00:00
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scripting
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Camera.cpp
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Camera.h
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CinemaTrack.cpp
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CinemaTrack.h
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Color.cpp
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Color.h
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DefaultEmitter.cpp
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DefaultEmitter.h
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Frustum.cpp
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Frustum.h
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GameView.cpp
update load time estimates. CSimulation is quite high and in need of optimization!
2006-03-18 21:25:03 +00:00
GameView.h
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HFTracer.cpp
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HFTracer.h
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LightEnv.cpp
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LightEnv.h
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MapIO.h
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MapReader.cpp
update load time estimates. CSimulation is quite high and in need of optimization!
2006-03-18 21:25:03 +00:00
MapReader.h
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MapWriter.cpp
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MapWriter.h
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Material.cpp
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Material.h
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MaterialManager.cpp
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MaterialManager.h
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MeshManager.cpp
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MeshManager.h
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MiniPatch.cpp
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MiniPatch.h
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Model.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
Model.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ModelDef.cpp
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ModelDef.h
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ObjectBase.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ObjectBase.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ObjectEntry.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ObjectEntry.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ObjectManager.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ObjectManager.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ParticleEmitter.cpp
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ParticleEmitter.h
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ParticleEngine.cpp
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ParticleEngine.h
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Patch.cpp
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Patch.h
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RenderableObject.h
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SkeletonAnim.h
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SkeletonAnimDef.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
SkeletonAnimDef.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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Sprite.cpp
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Sprite.h
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Terrain.cpp
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Terrain.h
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TerrainProperties.cpp
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TerrainProperties.h
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Texture.h
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TextureEntry.cpp
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TextureEntry.h
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TextureManager.cpp
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TextureManager.h
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Unit.cpp
Load default player data from XML
2006-03-18 04:38:41 +00:00
Unit.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
UnitManager.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
UnitManager.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00