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0ad/source/renderer
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Ykkrosh 05c4ec0365 Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
ModelRData.cpp
Attempted to minimise dependencies between header files (to make compilation minorly faster)
2004-12-12 19:43:55 +00:00
ModelRData.h
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
2004-12-07 02:04:38 +00:00
PatchRData.cpp
Minor changes.
2004-10-06 18:44:47 +00:00
PatchRData.h
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
2004-12-07 02:04:38 +00:00
Renderer.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
Renderer.h
More leak fixes
2004-12-16 12:41:54 +00:00
SHCoeffs.cpp
…
SHCoeffs.h
…
TransparencyRenderer.cpp
Exciting space->tab transformations
2004-10-21 15:04:19 +00:00
TransparencyRenderer.h
Minor changes.
2004-10-06 18:44:47 +00:00
VertexBuffer.cpp
…
VertexBuffer.h
…
VertexBufferManager.cpp
…
VertexBufferManager.h
…
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