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f4949c82ff2e4ab364f5c24cb1d304db81623ccb
0ad/source/network
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JoshuaJB 1659a28aa0 Correctly remove players who cancel while rejoining. Fixes #2240
This was SVN commit r15402.
2014-06-20 03:22:40 +00:00
..
tests
Changes tests to use global g_ScriptRuntime instead of creating a new JSRuntime for each test.
2014-04-25 21:19:51 +00:00
fsm.cpp
Implements ready status into gamesetup. Fixes #2447.
2014-04-26 18:34:34 +00:00
fsm.h
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NetClient.cpp
Implements ready status into gamesetup. Fixes #2447.
2014-04-26 18:34:34 +00:00
NetClient.h
Implements ready status into gamesetup. Fixes #2447.
2014-04-26 18:34:34 +00:00
NetFileTransfer.cpp
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NetFileTransfer.h
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NetHost.cpp
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NetHost.h
Implements ready status into gamesetup. Fixes #2447.
2014-04-26 18:34:34 +00:00
NetMessage.cpp
Implements ready status into gamesetup. Fixes #2447.
2014-04-26 18:34:34 +00:00
NetMessage.h
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NetMessages.h
Implements ready status into gamesetup. Fixes #2447.
2014-04-26 18:34:34 +00:00
NetMessageSim.cpp
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NetServer.cpp
Correctly remove players who cancel while rejoining. Fixes #2240
2014-06-20 03:22:40 +00:00
NetServer.h
Implements ready status into gamesetup. Fixes #2447.
2014-04-26 18:34:34 +00:00
NetSession.cpp
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NetSession.h
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NetStats.cpp
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NetStats.h
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NetTurnManager.cpp
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NetTurnManager.h
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NMTCreator.h
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Serialization.h
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StringConverters.h
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