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2d53308e1b
- Fix mistake in4b46c09222(similar to one ina4852c4c01) that allowed hotkeys to fire while typing in the console. - Prevent Alt+key to fire hotkeys in input boxes & console as that is often text input. - Split the hotkey triggering logic in two: a preparatory phase & an actual firing phase. This allows the GUI code to check which hotkeys are about to fire and selectively allow them to go through. This makes it easier to change hardcoded hotkeys, such as the console toggling one. Differential Revision: https://code.wildfiregames.com/D3786 This was SVN commit r25180.
319 lines
11 KiB
C++
319 lines
11 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "lib/self_test.h"
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#include "lib/external_libraries/libsdl.h"
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#include "ps/Hotkey.h"
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#include "ps/ConfigDB.h"
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#include "ps/Globals.h"
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#include "ps/Filesystem.h"
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class TestHotkey : public CxxTest::TestSuite
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{
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CConfigDB* configDB;
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// Stores whether one of these was sent in the last fakeInput call.
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bool hotkeyPress = false;
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bool hotkeyUp = false;
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private:
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void fakeInput(const char* key, bool keyDown)
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{
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SDL_Event_ ev;
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ev.ev.type = keyDown ? SDL_KEYDOWN : SDL_KEYUP;
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ev.ev.key.repeat = 0;
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ev.ev.key.keysym.scancode = SDL_GetScancodeFromName(key);
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GlobalsInputHandler(&ev);
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HotkeyInputPrepHandler(&ev);
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HotkeyInputActualHandler(&ev);
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hotkeyPress = false;
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hotkeyUp = false;
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while(in_poll_priority_event(&ev))
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{
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hotkeyUp |= ev.ev.type == SDL_HOTKEYUP;
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hotkeyPress |= ev.ev.type == SDL_HOTKEYPRESS;
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HotkeyStateChange(&ev);
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}
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}
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public:
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void setUp()
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{
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g_VFS = CreateVfs();
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TS_ASSERT_OK(g_VFS->Mount(L"config", DataDir() / "_testconfig" / ""));
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TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / ""));
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configDB = new CConfigDB;
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g_scancodes = {};
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}
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void tearDown()
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{
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delete configDB;
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g_VFS.reset();
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DeleteDirectory(DataDir()/"_testcache");
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DeleteDirectory(DataDir()/"_testconfig");
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}
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void test_Hotkeys()
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{
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configDB->SetValueString(CFG_SYSTEM, "hotkey.A", "A");
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configDB->SetValueString(CFG_SYSTEM, "hotkey.AB", "A+B");
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configDB->SetValueString(CFG_SYSTEM, "hotkey.ABC", "A+B+C");
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configDB->SetValueList(CFG_SYSTEM, "hotkey.D", { "D", "D+E" });
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configDB->WriteFile(CFG_SYSTEM, "config/conf.cfg");
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configDB->Reload(CFG_SYSTEM);
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UnloadHotkeys();
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LoadHotkeys(*configDB);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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/**
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* Simple check.
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*/
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fakeInput("A", true);
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TS_ASSERT_EQUALS(hotkeyPress, true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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fakeInput("A", false);
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TS_ASSERT_EQUALS(hotkeyUp, true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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/**
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* Hotkey combinations:
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* - The most precise match only is selected
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* - Order does not matter.
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*/
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fakeInput("A", true);
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fakeInput("B", true);
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// HotkeyUp is true - A is released.
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TS_ASSERT_EQUALS(hotkeyUp, true);
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TS_ASSERT_EQUALS(hotkeyPress, true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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fakeInput("B", false);
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// A is silently retriggered - no Press
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TS_ASSERT_EQUALS(hotkeyPress, false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
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fakeInput("A", false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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fakeInput("B", true);
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fakeInput("A", true);
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TS_ASSERT_EQUALS(hotkeyUp, false);
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TS_ASSERT_EQUALS(hotkeyPress, true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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fakeInput("A", false);
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fakeInput("B", false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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fakeInput("A", true);
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fakeInput("B", true);
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fakeInput("B", false);
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TS_ASSERT_EQUALS(hotkeyUp, true);
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// The "A" is retriggered silently.
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TS_ASSERT_EQUALS(hotkeyPress, false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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fakeInput("A", false);
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fakeInput("D", true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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}
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void test_double_combination()
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{
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configDB->SetValueString(CFG_SYSTEM, "hotkey.AB", "A+B");
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configDB->SetValueList(CFG_SYSTEM, "hotkey.D", { "D", "E" });
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configDB->WriteFile(CFG_SYSTEM, "config/conf.cfg");
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configDB->Reload(CFG_SYSTEM);
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UnloadHotkeys();
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LoadHotkeys(*configDB);
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// Bit of a special case > Both D and E trigger the same hotkey.
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// In that case, any key change that still gets the hotkey triggered
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// will re-trigger a "press", and on the final release, the "Up" is sent.
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fakeInput("D", true);
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TS_ASSERT_EQUALS(hotkeyUp, false);
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TS_ASSERT_EQUALS(hotkeyPress, true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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fakeInput("E", true);
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TS_ASSERT_EQUALS(hotkeyUp, false);
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TS_ASSERT_EQUALS(hotkeyPress, true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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fakeInput("D", false);
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TS_ASSERT_EQUALS(hotkeyUp, false);
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TS_ASSERT_EQUALS(hotkeyPress, true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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fakeInput("E", false);
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TS_ASSERT_EQUALS(hotkeyUp, true);
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TS_ASSERT_EQUALS(hotkeyPress, false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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// Check that silent triggering works even in that case.
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fakeInput("D", true);
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fakeInput("E", true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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fakeInput("A", true);
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fakeInput("B", true);
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TS_ASSERT_EQUALS(hotkeyUp, true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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fakeInput("B", false);
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TS_ASSERT_EQUALS(hotkeyPress, false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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fakeInput("E", false);
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TS_ASSERT_EQUALS(hotkeyUp, false);
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TS_ASSERT_EQUALS(hotkeyPress, false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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// Note: as a consequence of the special case here - repressing E won't trigger a "press".
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fakeInput("E", true);
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TS_ASSERT_EQUALS(hotkeyUp, false);
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TS_ASSERT_EQUALS(hotkeyPress, false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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fakeInput("E", false);
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TS_ASSERT_EQUALS(hotkeyUp, false);
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TS_ASSERT_EQUALS(hotkeyPress, false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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fakeInput("D", false);
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TS_ASSERT_EQUALS(hotkeyUp, false);
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TS_ASSERT_EQUALS(hotkeyPress, false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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}
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void test_quirk()
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{
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configDB->SetValueString(CFG_SYSTEM, "hotkey.A", "A");
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configDB->SetValueString(CFG_SYSTEM, "hotkey.AB", "A+B");
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configDB->SetValueString(CFG_SYSTEM, "hotkey.ABC", "A+B+C");
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configDB->SetValueList(CFG_SYSTEM, "hotkey.D", { "D", "D+E" });
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configDB->SetValueString(CFG_SYSTEM, "hotkey.E", "E+C");
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configDB->WriteFile(CFG_SYSTEM, "config/conf.cfg");
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configDB->Reload(CFG_SYSTEM);
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UnloadHotkeys();
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LoadHotkeys(*configDB);
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/**
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* Quirk of the implementation: hotkeys are allowed to fire with too many keys.
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* Further, hotkeys with the same # of keys are allowed to trigger at the same time.
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* This is required to make e.g. 'up' and 'left' scroll up-left when both are active.
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* It would be nice to extend this to 'non-conflicting hotkeys', but that's quickly far more complex.
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*/
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fakeInput("A", true);
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fakeInput("D", true);
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// A+D isn't a hotkey; both A and D are active.
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
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fakeInput("C", true);
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// A+D+C likewise.
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
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fakeInput("B", true);
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// A+B+C is a hotkey, more specific than A and D - both deactivated.
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
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fakeInput("E", true);
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// D+E is still less specific than A+B+C - nothing changes.
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
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fakeInput("B", false);
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// E & D activated - D+E and E+C have the same specificity.
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// The triggering is silent as it's from a key release.
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TS_ASSERT_EQUALS(hotkeyUp, true);
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TS_ASSERT_EQUALS(hotkeyPress, false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("E"), true);
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fakeInput("E", false);
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// A and D again.
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
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fakeInput("A", false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
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TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
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fakeInput("D", false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
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TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
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UnloadHotkeys();
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}
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};
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