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0ad
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simulation2
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wraitii
4233acfa36
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
...
This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
..
components
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
2013-04-27 12:20:42 +00:00
docs
Updates example component documentation
2013-02-26 19:58:51 +00:00
helpers
…
scripting
Implements Vision/Range tech modification
2012-09-24 22:27:32 +00:00
serialization
Added unordered map serialization
2013-01-03 22:33:04 +00:00
system
Adds building previews that rise during construction,
fixes
#1174
, refs
#21
.
2013-02-03 02:08:20 +00:00
tests
Postproc manager
2012-10-15 10:34:23 +00:00
MessageTypes.h
Implements Vision/Range tech modification
2012-09-24 22:27:32 +00:00
Simulation2.cpp
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
2013-03-05 22:52:48 +00:00
Simulation2.h
…
TypeList.h
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
2013-03-05 22:52:48 +00:00