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f3b3e0be6ee9640f1c2e00a4a92eaef403628004
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pyrolink
a95c72d0c1
Upgraded console (text wrap, help text), cinematic stuff
...
This was SVN commit r4065.
2006-07-06 03:17:44 +00:00
..
scripting
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
tests
# boatload of fixes to get self-tests to compile+mostly run
2006-06-08 19:03:43 +00:00
Bound.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Bound.h
…
Brush.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Brush.h
…
MathUtil.h
# Added fancy water.
2006-05-28 02:13:32 +00:00
Matrix3D.cpp
# boatload of fixes to get self-tests to compile+mostly run
2006-06-08 19:03:43 +00:00
Matrix3D.h
# Added fancy water.
2006-05-28 02:13:32 +00:00
Noise.cpp
# complete revamp of build system in preparation for automated self tests.
2006-06-02 03:56:24 +00:00
Noise.h
# complete revamp of build system in preparation for automated self tests.
2006-06-02 03:56:24 +00:00
NUSpline.cpp
Upgraded console (text wrap, help text), cinematic stuff
2006-07-06 03:17:44 +00:00
NUSpline.h
Upgraded console (text wrap, help text), cinematic stuff
2006-07-06 03:17:44 +00:00
Plane.cpp
…
Plane.h
…
Quaternion.cpp
…
Quaternion.h
…
Vector2D.h
# complete revamp of build system in preparation for automated self tests.
2006-06-02 03:56:24 +00:00
Vector3D.cpp
…
Vector3D.h
…
Vector4D.h
…