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Ykkrosh
2045b3c188
Fixed a couple of invalid memory reads in the entity code.
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This was SVN commit r5161.
2007-06-10 18:12:47 +00:00
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AStarEngine.cpp
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AStarEngine.h
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Aura.cpp
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Aura.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
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Entity.h
Fixed a couple of invalid memory reads in the entity code.
2007-06-10 18:12:47 +00:00
EntityFormation.cpp
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EntityFormation.h
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EntityHandles.cpp
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
2007-05-16 06:58:49 +00:00
EntityHandles.h
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
2007-05-16 06:58:49 +00:00
EntityManager.cpp
. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
2007-05-09 21:01:11 +00:00
EntityManager.h
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EntityOrders.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
EntityRendering.cpp
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EntityScriptInterface.cpp
Fixed a couple of invalid memory reads in the entity code.
2007-06-10 18:12:47 +00:00
EntityStateProcessing.cpp
Fixed a couple of invalid memory reads in the entity code.
2007-06-10 18:12:47 +00:00
EntitySupport.cpp
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EntitySupport.h
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EntityTemplate.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
EntityTemplate.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
EntityTemplateCollection.cpp
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EntityTemplateCollection.h
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EventHandlers.cpp
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EventHandlers.h
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Formation.cpp
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Formation.h
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FormationCollection.cpp
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FormationCollection.h
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FormationManager.cpp
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FormationManager.h
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LOSManager.cpp
. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
2007-05-09 21:01:11 +00:00
LOSManager.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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ProductionQueue.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
ProductionQueue.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
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Simulation.h
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Stance.cpp
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Stance.h
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Technology.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
Technology.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TechnologyCollection.cpp
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TechnologyCollection.h
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TerritoryManager.cpp
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TerritoryManager.h
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TriggerManager.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TriggerManager.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TurnManager.cpp
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TurnManager.h
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