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0ad/source/network
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JoshuaJB a7b2f6ba47 Fix more then one observer by allowing a game to have multiple players with the -1 ID.
This was SVN commit r14885.
2014-03-29 15:09:42 +00:00
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tests
Cleanup tex_codec, fixes #2456, patch by IronNerd.
2014-03-13 04:16:20 +00:00
fsm.cpp
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fsm.h
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NetClient.cpp
Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
2014-02-05 02:44:25 +00:00
NetClient.h
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NetFileTransfer.cpp
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NetFileTransfer.h
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NetHost.cpp
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NetHost.h
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NetMessage.cpp
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NetMessage.h
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NetMessages.h
Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs #69
2014-03-16 23:29:27 +00:00
NetMessageSim.cpp
Fixes an assertion when DEBUG_SERIALIZER_ANNOTATE is set to 1 and you click on "Host Game" from the main menu.
2014-02-22 14:30:29 +00:00
NetServer.cpp
Fix more then one observer by allowing a game to have multiple players with the -1 ID.
2014-03-29 15:09:42 +00:00
NetServer.h
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NetSession.cpp
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NetSession.h
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NetStats.cpp
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NetStats.h
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NetTurnManager.cpp
Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
2014-02-05 02:44:25 +00:00
NetTurnManager.h
Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
2014-02-05 02:44:25 +00:00
NMTCreator.h
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Serialization.h
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StringConverters.h
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