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f0d7346b8f57362edada68bf9afa693d05eefc38
0ad
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simulation2
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f0d7346b8f
Happy New Year! :D
...
This was SVN commit r16103.
2015-01-02 14:22:23 +00:00
..
components
Clean up LoadPlayerSettings.
2015-01-01 23:10:24 +00:00
docs
Happy New Year! :D
2015-01-02 14:22:23 +00:00
helpers
Fix compilation failure with GCC and C++98/03.
2015-01-01 23:57:04 +00:00
scripting
Exact stack rooting for CParamNode
2014-11-09 11:08:53 +00:00
serialization
Adds Serialization support for ES6 Maps.
2014-09-20 17:14:53 +00:00
system
add support for civ specific player template, see
#2877
2014-12-31 09:31:41 +00:00
tests
Remove testing of some special templates. We need to find a good way to generate template subsets, refs
#2951
.
2014-12-09 23:20:31 +00:00
MessageTypes.h
Exact stack rooting for simulation message type conversions.
2014-08-09 20:02:49 +00:00
Simulation2.cpp
Remove code duplication and some cleanup.
2014-12-30 18:21:02 +00:00
Simulation2.h
Remove code duplication and some cleanup.
2014-12-30 18:21:02 +00:00
TypeList.h
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
2014-11-04 20:53:25 +00:00