Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-13 20:55:00 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
f0d7346b8f57362edada68bf9afa693d05eefc38
0ad/source/simulation2
T
History
Itms f0d7346b8f Happy New Year! :D
This was SVN commit r16103.
2015-01-02 14:22:23 +00:00
..
components
Clean up LoadPlayerSettings.
2015-01-01 23:10:24 +00:00
docs
Happy New Year! :D
2015-01-02 14:22:23 +00:00
helpers
Fix compilation failure with GCC and C++98/03.
2015-01-01 23:57:04 +00:00
scripting
Exact stack rooting for CParamNode
2014-11-09 11:08:53 +00:00
serialization
Adds Serialization support for ES6 Maps.
2014-09-20 17:14:53 +00:00
system
add support for civ specific player template, see #2877
2014-12-31 09:31:41 +00:00
tests
Remove testing of some special templates. We need to find a good way to generate template subsets, refs #2951.
2014-12-09 23:20:31 +00:00
MessageTypes.h
Exact stack rooting for simulation message type conversions.
2014-08-09 20:02:49 +00:00
Simulation2.cpp
Remove code duplication and some cleanup.
2014-12-30 18:21:02 +00:00
Simulation2.h
Remove code duplication and some cleanup.
2014-12-30 18:21:02 +00:00
TypeList.h
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
2014-11-04 20:53:25 +00:00
Powered by Gitea Version: 1.26.2 Page: 8459ms Template: 9ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API