This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-24 11:07:20 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
efe5e3cdcc28e3b99d734b1d2c331fa21ef2ee0d
0ad
/
source
/
simulation
T
History
janwas
e6c8cef293
types.h => lib/types.h (avoid name collision)
...
This was SVN commit r1935.
2005-02-26 15:13:15 +00:00
..
scripting
…
BaseEntity.cpp
…
BaseEntity.h
…
BaseEntityCollection.cpp
…
BaseEntityCollection.h
…
BoundingObjects.cpp
…
BoundingObjects.h
…
Collision.cpp
…
Collision.h
…
Entity.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
Entity.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
EntityHandles.cpp
…
EntityHandles.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
EntityManager.cpp
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
EntityManager.h
This was SVN commit r1736.
2005-01-18 10:49:32 +00:00
EntityMessage.h
…
EntityOrders.h
…
EntityProperties.cpp
…
EntityProperties.h
…
EntityStateProcessing.cpp
…
EntitySupport.h
…
EventHandlers.cpp
…
EventHandlers.h
…
PathfindEngine.cpp
…
PathfindEngine.h
…
PathfindSparse.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
PathfindSparse.h
…
Scheduler.cpp
…
Scheduler.h
…
ScriptObject.cpp
- Created JSMap
2005-02-21 17:13:31 +00:00
ScriptObject.h
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
Simulation.cpp
…
Simulation.h
…
TurnManager.cpp
…
TurnManager.h
…