This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-16 08:35:55 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
ef602c3dfdf49c5206325a3733d558eaf11a1809
0ad
/
source
/
simulation2
T
History
Ykkrosh
f33706bf8b
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
...
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
..
components
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
docs
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
helpers
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
scripting
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
serialization
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
system
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
tests
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
MessageTypes.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Simulation2.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Simulation2.h
Avoid running the old simulation code in the background when it's not needed.
2010-05-01 16:20:58 +00:00
TypeList.h
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00