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0ad/source/scriptinterface
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Ykkrosh f33706bf8b Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
..
tests
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
NativeWrapperDecls.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
NativeWrapperDefns.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ScriptConversions.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
ScriptInterface.cpp
# Compile gameplay scripts in strict mode.
2010-04-14 18:57:50 +00:00
ScriptInterface.h
Expose JS_HasProperty
2010-04-09 18:45:28 +00:00
ScriptTypes.h
SpiderMonkey version check
2010-03-20 17:00:21 +00:00
ScriptVal.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ScriptVal.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
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