This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-15 04:15:28 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
ef602c3dfdf49c5206325a3733d558eaf11a1809
0ad
/
source
/
gui
/
scripting
T
History
Ykkrosh
f33706bf8b
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
...
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
..
GuiScriptConversions.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
JSInterface_GUITypes.cpp
…
JSInterface_GUITypes.h
# Restructured GUI implementation
2009-12-03 20:17:22 +00:00
JSInterface_IGUIObject.cpp
Compatibility with non-threadsafe SpiderMonkey
2010-03-19 19:54:00 +00:00
JSInterface_IGUIObject.h
# Restructured GUI implementation
2009-12-03 20:17:22 +00:00
ScriptFunctions.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
ScriptFunctions.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00