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eede9c0f7b07b55aceb46059f5ccaa57830dc80e
0ad/source
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pyrolink eede9c0f7b This was SVN commit r3505.
2006-02-13 03:31:26 +00:00
..
graphics
This was SVN commit r3504.
2006-02-13 03:30:34 +00:00
gui
minor warning fixes: struct vs. class forward decl; size_t vs uint
2006-01-29 18:38:40 +00:00
i18n
fixed wchar_t issues; now correctly separates utf16, CStrW and jschar.
2006-02-03 20:36:15 +00:00
lib
Reset point width and line width in various places around the game code.
2006-02-13 00:59:59 +00:00
maths
fix: no longer crashes when attempting to remove node from empty track
2006-02-05 03:43:21 +00:00
ps
This was SVN commit r3505.
2006-02-13 03:31:26 +00:00
renderer
Reset point width and line width in various places around the game code.
2006-02-13 00:59:59 +00:00
scripting
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simulation
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sound
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tools
Preliminary version of player selection for Atlas. You can press any key 0-8 while the place object tool is active to place an object for that player, though the preview object will always be shown in white (Gaia) until I can figure out how to cleanly update its colour.
2006-01-29 23:38:19 +00:00
main.cpp
adts: add LL_OPT_* defines that enable optimizations (some only make sense if there are tons of files, and need to be able to disable them for thesis). realized this would be perfect application of policy template classes, which will replace this.
2006-02-11 22:49:09 +00:00
ProgrammingSchedule.xls
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