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Imarok ee987d3b0d Add some consts to ShaderProgram functions
Reviewed by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D315
This was SVN commit r19403.
2017-04-10 15:44:33 +00:00
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collada
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graphics
Add some consts to ShaderProgram functions
2017-04-10 15:44:33 +00:00
gui
Allow hiding of list columns via XML or JS.
2017-03-28 00:25:17 +00:00
i18n
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lib
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lobby
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maths
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mocks
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network
Update ready state immediately when receiving the message.
2017-04-09 22:59:04 +00:00
pch
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ps
Revert 64bit number conversions added in c0ca70efd2, don't add the previous long and unsigned long conversions back and use double in the Replay menu.
2017-04-01 21:06:55 +00:00
renderer
Fix a vertex shader data pielup in the actor editor. It was reloading the shaders far too often.
2017-03-25 07:44:31 +00:00
scriptinterface
Revert 64bit number conversions added in c0ca70efd2, don't add the previous long and unsigned long conversions back and use double in the Replay menu.
2017-04-01 21:06:55 +00:00
simulation2
Fix Units demo map following the addition of the special filter templates in D215 / d093f714d7.
2017-04-09 23:46:31 +00:00
soundmanager
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third_party
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tools
Add cinematic page to the atlas editor with one option to enable rendering of existing paths.
2017-04-09 02:12:20 +00:00
main.cpp
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test_setup.cpp
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