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https://gitea.wildfiregames.com/0ad/0ad.git
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ee0d204bf6
JSAutoRequest is required before calling into most JSAPI methods, for GC reasons. Calling it is required and fragile as one must not forget. Further, SM52 and later make manipulating JSContext* dangerous as that can cross Compartment(Realm in SM68) barriers (and ScriptInterface now matches a Compartment). The solution to both problems is to avoid using JSContext* in 0 A.D. itself. To achieve this, a Request class is introduced, and must be used to access a JSContext* from a scriptInterface. Further, Request is passed to other ScriptInterface functions isntead of JSContext*, making it obvious that the caller has already called it, reducing errors and redundant JSAutoRequest calls. Only JSNative functions now get a naked JSContext* without protection, but the likelihood of forgetting a request is lower since many ScriptInterface functions now expect it. JSContext* is directly passed to JSAPI functions only. Part of the SM52 migration, stage: SM45 compatible Based on a patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3088 This was SVN commit r24176.
624 lines
15 KiB
C++
624 lines
15 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Implementation of profile display (containing only display routines,
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* the data model(s) are implemented elsewhere).
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*/
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#include "precompiled.h"
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#include "ProfileViewer.h"
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#include "graphics/FontMetrics.h"
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#include "graphics/ShaderManager.h"
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#include "graphics/TextRenderer.h"
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#include "gui/GUIMatrix.h"
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#include "lib/external_libraries/libsdl.h"
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#include "ps/CLogger.h"
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#include "ps/Filesystem.h"
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#include "ps/Hotkey.h"
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#include "ps/Profile.h"
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#include "ps/Pyrogenesis.h"
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#include "renderer/Renderer.h"
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#include "scriptinterface/ScriptInterface.h"
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#include <algorithm>
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#include <ctime>
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extern int g_xres, g_yres;
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struct CProfileViewerInternals
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{
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NONCOPYABLE(CProfileViewerInternals); // because of the ofstream
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public:
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CProfileViewerInternals() {}
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/// Whether the profiling display is currently visible
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bool profileVisible;
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/// List of root tables
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std::vector<AbstractProfileTable*> rootTables;
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/// Path from a root table (path[0]) to the currently visible table (path[size-1])
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std::vector<AbstractProfileTable*> path;
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/// Helper functions
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void TableIsDeleted(AbstractProfileTable* table);
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void NavigateTree(int id);
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/// File for saved profile output (reset when the game is restarted)
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std::ofstream outputStream;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////
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// AbstractProfileTable implementation
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AbstractProfileTable::~AbstractProfileTable()
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{
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if (CProfileViewer::IsInitialised())
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{
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g_ProfileViewer.m->TableIsDeleted(this);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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// CProfileViewer implementation
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// AbstractProfileTable got deleted, make sure we have no dangling pointers
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void CProfileViewerInternals::TableIsDeleted(AbstractProfileTable* table)
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{
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for(int idx = (int)rootTables.size()-1; idx >= 0; --idx)
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{
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if (rootTables[idx] == table)
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rootTables.erase(rootTables.begin() + idx);
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}
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for(size_t idx = 0; idx < path.size(); ++idx)
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{
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if (path[idx] != table)
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continue;
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path.erase(path.begin() + idx, path.end());
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if (path.size() == 0)
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profileVisible = false;
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}
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}
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// Move into child tables or return to parent tables based on the given number
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void CProfileViewerInternals::NavigateTree(int id)
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{
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if (id == 0)
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{
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if (path.size() > 1)
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path.pop_back();
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}
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else
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{
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AbstractProfileTable* table = path[path.size() - 1];
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size_t numrows = table->GetNumberRows();
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for(size_t row = 0; row < numrows; ++row)
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{
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AbstractProfileTable* child = table->GetChild(row);
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if (!child)
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continue;
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--id;
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if (id == 0)
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{
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path.push_back(child);
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break;
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}
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}
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}
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}
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// Construction/Destruction
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CProfileViewer::CProfileViewer()
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{
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m = new CProfileViewerInternals;
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m->profileVisible = false;
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}
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CProfileViewer::~CProfileViewer()
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{
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delete m;
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}
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// Render
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void CProfileViewer::RenderProfile()
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{
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if (!m->profileVisible)
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return;
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if (!m->path.size())
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{
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m->profileVisible = false;
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return;
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}
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PROFILE3_GPU("profile viewer");
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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AbstractProfileTable* table = m->path[m->path.size() - 1];
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const std::vector<ProfileColumn>& columns = table->GetColumns();
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size_t numrows = table->GetNumberRows();
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CStrIntern font_name("mono-stroke-10");
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CFontMetrics font(font_name);
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int lineSpacing = font.GetLineSpacing();
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// Render background
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GLint estimate_height;
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GLint estimate_width;
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estimate_width = 50;
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for(size_t i = 0; i < columns.size(); ++i)
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estimate_width += (GLint)columns[i].width;
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estimate_height = 3 + (GLint)numrows;
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if (m->path.size() > 1)
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estimate_height += 2;
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estimate_height = lineSpacing*estimate_height;
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CShaderTechniquePtr solidTech = g_Renderer.GetShaderManager().LoadEffect(str_gui_solid);
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solidTech->BeginPass();
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CShaderProgramPtr solidShader = solidTech->GetShader();
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solidShader->Uniform(str_color, 0.0f, 0.0f, 0.0f, 0.5f);
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CMatrix3D transform = GetDefaultGuiMatrix();
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solidShader->Uniform(str_transform, transform);
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float backgroundVerts[] = {
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(float)estimate_width, 0.0f,
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0.0f, 0.0f,
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0.0f, (float)estimate_height,
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0.0f, (float)estimate_height,
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(float)estimate_width, (float)estimate_height,
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(float)estimate_width, 0.0f
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};
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solidShader->VertexPointer(2, GL_FLOAT, 0, backgroundVerts);
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solidShader->AssertPointersBound();
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glDrawArrays(GL_TRIANGLES, 0, 6);
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transform.PostTranslate(22.0f, lineSpacing*3.0f, 0.0f);
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solidShader->Uniform(str_transform, transform);
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// Draw row backgrounds
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for (size_t row = 0; row < numrows; ++row)
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{
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if (row % 2)
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solidShader->Uniform(str_color, 1.0f, 1.0f, 1.0f, 0.1f);
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else
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solidShader->Uniform(str_color, 0.0f, 0.0f, 0.0f, 0.1f);
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float rowVerts[] = {
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-22.f, 2.f,
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estimate_width-22.f, 2.f,
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estimate_width-22.f, 2.f-lineSpacing,
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estimate_width-22.f, 2.f-lineSpacing,
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-22.f, 2.f-lineSpacing,
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-22.f, 2.f
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};
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solidShader->VertexPointer(2, GL_FLOAT, 0, rowVerts);
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solidShader->AssertPointersBound();
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glDrawArrays(GL_TRIANGLES, 0, 6);
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transform.PostTranslate(0.0f, lineSpacing, 0.0f);
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solidShader->Uniform(str_transform, transform);
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}
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solidTech->EndPass();
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// Print table and column titles
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CShaderTechniquePtr textTech = g_Renderer.GetShaderManager().LoadEffect(str_gui_text);
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textTech->BeginPass();
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CTextRenderer textRenderer(textTech->GetShader());
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textRenderer.Font(font_name);
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textRenderer.Color(1.0f, 1.0f, 1.0f);
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textRenderer.PrintfAt(2.0f, lineSpacing, L"%hs", table->GetTitle().c_str());
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textRenderer.Translate(22.0f, lineSpacing*2.0f, 0.0f);
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float colX = 0.0f;
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for (size_t col = 0; col < columns.size(); ++col)
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{
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CStrW text = columns[col].title.FromUTF8();
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int w, h;
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font.CalculateStringSize(text.c_str(), w, h);
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float x = colX;
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if (col > 0) // right-align all but the first column
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x += columns[col].width - w;
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textRenderer.Put(x, 0.0f, text.c_str());
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colX += columns[col].width;
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}
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textRenderer.Translate(0.0f, lineSpacing, 0.0f);
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// Print rows
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int currentExpandId = 1;
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for (size_t row = 0; row < numrows; ++row)
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{
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if (table->IsHighlightRow(row))
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textRenderer.Color(1.0f, 0.5f, 0.5f);
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else
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textRenderer.Color(1.0f, 1.0f, 1.0f);
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if (table->GetChild(row))
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{
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textRenderer.PrintfAt(-15.0f, 0.0f, L"%d", currentExpandId);
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currentExpandId++;
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}
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float colX = 0.0f;
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for (size_t col = 0; col < columns.size(); ++col)
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{
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CStrW text = table->GetCellText(row, col).FromUTF8();
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int w, h;
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font.CalculateStringSize(text.c_str(), w, h);
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float x = colX;
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if (col > 0) // right-align all but the first column
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x += columns[col].width - w;
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textRenderer.Put(x, 0.0f, text.c_str());
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colX += columns[col].width;
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}
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textRenderer.Translate(0.0f, lineSpacing, 0.0f);
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}
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textRenderer.Color(1.0f, 1.0f, 1.0f);
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if (m->path.size() > 1)
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{
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textRenderer.Translate(0.0f, lineSpacing, 0.0f);
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textRenderer.Put(-15.0f, 0.0f, L"0");
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textRenderer.Put(0.0f, 0.0f, L"back to parent");
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}
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textRenderer.Render();
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textTech->EndPass();
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glDisable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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}
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// Handle input
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InReaction CProfileViewer::Input(const SDL_Event_* ev)
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{
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switch(ev->ev.type)
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{
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case SDL_KEYDOWN:
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{
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if (!m->profileVisible)
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break;
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int k = ev->ev.key.keysym.sym;
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if (k >= SDLK_0 && k <= SDLK_9)
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{
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m->NavigateTree(k - SDLK_0);
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return IN_HANDLED;
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}
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break;
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}
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case SDL_HOTKEYPRESS:
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std::string hotkey = static_cast<const char*>(ev->ev.user.data1);
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if( hotkey == "profile.toggle" )
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{
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if (!m->profileVisible)
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{
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if (m->rootTables.size())
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{
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m->profileVisible = true;
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m->path.push_back(m->rootTables[0]);
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}
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}
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else
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{
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size_t i;
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for(i = 0; i < m->rootTables.size(); ++i)
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{
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if (m->rootTables[i] == m->path[0])
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break;
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}
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i++;
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m->path.clear();
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if (i < m->rootTables.size())
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{
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m->path.push_back(m->rootTables[i]);
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}
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else
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{
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m->profileVisible = false;
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}
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}
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return( IN_HANDLED );
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}
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else if( hotkey == "profile.save" )
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{
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SaveToFile();
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return( IN_HANDLED );
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}
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break;
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}
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return( IN_PASS );
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}
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InReaction CProfileViewer::InputThunk(const SDL_Event_* ev)
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{
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if (CProfileViewer::IsInitialised())
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return g_ProfileViewer.Input(ev);
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return IN_PASS;
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}
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// Add a table to the list of roots
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void CProfileViewer::AddRootTable(AbstractProfileTable* table, bool front)
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{
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if (front)
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m->rootTables.insert(m->rootTables.begin(), table);
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else
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m->rootTables.push_back(table);
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}
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namespace
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{
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struct WriteTable
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{
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std::ofstream& f;
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WriteTable(std::ofstream& f) : f(f) {}
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void operator() (AbstractProfileTable* table)
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{
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std::vector<CStr> data; // 2d array of (rows+head)*columns elements
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const std::vector<ProfileColumn>& columns = table->GetColumns();
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// Add column headers to 'data'
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for (std::vector<ProfileColumn>::const_iterator col_it = columns.begin();
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col_it != columns.end(); ++col_it)
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data.push_back(col_it->title);
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// Recursively add all profile data to 'data'
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WriteRows(1, table, data);
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// Calculate the width of each column ( = the maximum width of
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// any value in that column)
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std::vector<size_t> columnWidths;
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size_t cols = columns.size();
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for (size_t c = 0; c < cols; ++c)
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{
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size_t max = 0;
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for (size_t i = c; i < data.size(); i += cols)
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max = std::max(max, data[i].length());
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columnWidths.push_back(max);
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}
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// Output data as a formatted table:
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f << "\n\n" << table->GetTitle() << "\n";
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if (cols == 0) // avoid divide-by-zero
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return;
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for (size_t r = 0; r < data.size()/cols; ++r)
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{
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for (size_t c = 0; c < cols; ++c)
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f << (c ? " | " : "\n")
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<< data[r*cols + c].Pad(PS_TRIM_RIGHT, columnWidths[c]);
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// Add dividers under some rows. (Currently only the first, since
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// that contains the column headers.)
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if (r == 0)
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for (size_t c = 0; c < cols; ++c)
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f << (c ? "-|-" : "\n")
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<< CStr::Repeat("-", columnWidths[c]);
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}
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}
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void WriteRows(int indent, AbstractProfileTable* table, std::vector<CStr>& data)
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{
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const std::vector<ProfileColumn>& columns = table->GetColumns();
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for (size_t r = 0; r < table->GetNumberRows(); ++r)
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{
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// Do pretty tree-structure indenting
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CStr indentation = CStr::Repeat("| ", indent-1);
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if (r+1 == table->GetNumberRows())
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indentation += "'-";
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else
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indentation += "|-";
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for (size_t c = 0; c < columns.size(); ++c)
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if (c == 0)
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data.push_back(indentation + table->GetCellText(r, c));
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else
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data.push_back(table->GetCellText(r, c));
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if (table->GetChild(r))
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WriteRows(indent+1, table->GetChild(r), data);
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}
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}
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private:
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const WriteTable& operator=(const WriteTable&);
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};
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struct DumpTable
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{
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const ScriptInterface& m_ScriptInterface;
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JS::PersistentRooted<JS::Value> m_Root;
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DumpTable(const ScriptInterface& scriptInterface, JS::HandleValue root) :
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m_ScriptInterface(scriptInterface), m_Root(scriptInterface.GetJSRuntime(), root)
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{
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}
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// std::for_each requires a move constructor and the use of JS::PersistentRooted<T> apparently breaks a requirement for an
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// automatic move constructor
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DumpTable(DumpTable && original) :
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m_ScriptInterface(original.m_ScriptInterface),
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m_Root(original.m_ScriptInterface.GetJSRuntime(), original.m_Root.get())
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{
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}
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void operator() (AbstractProfileTable* table)
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{
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ScriptInterface::Request rq(m_ScriptInterface);
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JS::RootedValue t(rq.cx);
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ScriptInterface::CreateObject(
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rq,
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&t,
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"cols", DumpCols(table),
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"data", DumpRows(table));
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m_ScriptInterface.SetProperty(m_Root, table->GetTitle().c_str(), t);
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}
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std::vector<std::string> DumpCols(AbstractProfileTable* table)
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{
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std::vector<std::string> titles;
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const std::vector<ProfileColumn>& columns = table->GetColumns();
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for (size_t c = 0; c < columns.size(); ++c)
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titles.push_back(columns[c].title);
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return titles;
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}
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JS::Value DumpRows(AbstractProfileTable* table)
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{
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ScriptInterface::Request rq(m_ScriptInterface);
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JS::RootedValue data(rq.cx);
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ScriptInterface::CreateObject(rq, &data);
|
|
|
|
const std::vector<ProfileColumn>& columns = table->GetColumns();
|
|
|
|
for (size_t r = 0; r < table->GetNumberRows(); ++r)
|
|
{
|
|
JS::RootedValue row(rq.cx);
|
|
ScriptInterface::CreateArray(rq, &row);
|
|
|
|
m_ScriptInterface.SetProperty(data, table->GetCellText(r, 0).c_str(), row);
|
|
|
|
if (table->GetChild(r))
|
|
{
|
|
JS::RootedValue childRows(rq.cx, DumpRows(table->GetChild(r)));
|
|
m_ScriptInterface.SetPropertyInt(row, 0, childRows);
|
|
}
|
|
|
|
for (size_t c = 1; c < columns.size(); ++c)
|
|
m_ScriptInterface.SetPropertyInt(row, c, table->GetCellText(r, c));
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
private:
|
|
const DumpTable& operator=(const DumpTable&);
|
|
};
|
|
|
|
bool SortByName(AbstractProfileTable* a, AbstractProfileTable* b)
|
|
{
|
|
return (a->GetName() < b->GetName());
|
|
}
|
|
}
|
|
|
|
void CProfileViewer::SaveToFile()
|
|
{
|
|
// Open the file, if necessary. If this method is called several times,
|
|
// the profile results will be appended to the previous ones from the same
|
|
// run.
|
|
if (! m->outputStream.is_open())
|
|
{
|
|
// Open the file. (It will be closed when the CProfileViewer
|
|
// destructor is called.)
|
|
OsPath path = psLogDir()/"profile.txt";
|
|
m->outputStream.open(OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
|
|
|
|
if (m->outputStream.fail())
|
|
{
|
|
LOGERROR("Failed to open profile log file");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
LOGMESSAGERENDER("Profiler snapshot saved to '%s'", path.string8());
|
|
}
|
|
}
|
|
|
|
time_t t;
|
|
time(&t);
|
|
m->outputStream << "================================================================\n\n";
|
|
m->outputStream << "PS profiler snapshot - " << asctime(localtime(&t));
|
|
|
|
std::vector<AbstractProfileTable*> tables = m->rootTables;
|
|
sort(tables.begin(), tables.end(), SortByName);
|
|
for_each(tables.begin(), tables.end(), WriteTable(m->outputStream));
|
|
|
|
m->outputStream << "\n\n================================================================\n";
|
|
m->outputStream.flush();
|
|
}
|
|
|
|
void CProfileViewer::ShowTable(const CStr& table)
|
|
{
|
|
m->path.clear();
|
|
|
|
if (table.length() > 0)
|
|
{
|
|
for (size_t i = 0; i < m->rootTables.size(); ++i)
|
|
{
|
|
if (m->rootTables[i]->GetName() == table)
|
|
{
|
|
m->path.push_back(m->rootTables[i]);
|
|
m->profileVisible = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// No matching table found, so don't display anything
|
|
m->profileVisible = false;
|
|
}
|