Files
0ad/source/scriptinterface/StructuredClone.cpp
T
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

74 lines
2.4 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "StructuredClone.h"
#include "lib/debug.h"
#include "ps/Profile.h"
#include "scriptinterface/Exceptions.h"
#include "scriptinterface/Request.h"
#include <js/CallArgs.h>
#include <js/RootingAPI.h>
#include <js/StructuredClone.h>
namespace Script { class Interface; }
Script::StructuredClone Script::WriteStructuredClone(const Script::Request& rq, JS::HandleValue v)
{
Script::StructuredClone ret(new JSStructuredCloneData(JS::StructuredCloneScope::SameProcess));
JS::CloneDataPolicy policy;
if (!JS_WriteStructuredClone(rq.cx, v, ret.get(), JS::StructuredCloneScope::SameProcess, policy, nullptr, nullptr, JS::UndefinedHandleValue))
{
debug_warn(L"Writing a structured clone with JS_WriteStructuredClone failed!");
Script::Exception::CatchPending(rq);
return StructuredClone();
}
return ret;
}
void Script::ReadStructuredClone(const Script::Request& rq, const Script::StructuredClone& ptr, JS::MutableHandleValue ret)
{
JS::CloneDataPolicy policy;
if (!JS_ReadStructuredClone(rq.cx, *ptr, JS_STRUCTURED_CLONE_VERSION, ptr->scope(), ret, policy, nullptr, nullptr))
Script::Exception::CatchPending(rq);
}
JS::Value Script::CloneValueFromOtherCompartment(const Script::Interface& to, const Script::Interface& from, JS::HandleValue val)
{
PROFILE("CloneValueFromOtherCompartment");
Script::StructuredClone structuredClone;
{
Script::Request fromRq(from);
structuredClone = WriteStructuredClone(fromRq, val);
}
Script::Request toRq(to);
JS::RootedValue out(toRq.cx);
ReadStructuredClone(toRq, structuredClone, &out);
return out.get();
}
JS::Value Script::DeepCopy(const Script::Request& rq, JS::HandleValue val)
{
JS::RootedValue out(rq.cx);
ReadStructuredClone(rq, WriteStructuredClone(rq, val), &out);
return out.get();
}