Files
0ad/source/network/tests/test_NetMessage.h
T
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

58 lines
1.9 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "lib/types.h"
#include "network/NetMessage.h"
#include "ps/CStr.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/Interface.h"
#include "scriptinterface/Request.h"
#include <cstddef>
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
class TestNetMessage : public CxxTest::TestSuite
{
public:
void test_sim()
{
Script::Interface script("Test", "Test", g_ScriptContext);
Script::Request rq(script);
JS::RootedValueArray<1> val{rq.cx, JS::ValueArray<1>{JS::NumberValue(4)}};
CSimulationMessage msg(script, 1, 2, 3,
JS::RootedValue{rq.cx, JS::ObjectValue(*JS::NewArrayObject(rq.cx, val))});
TS_ASSERT_STR_EQUALS(msg.ToString(), "CSimulationMessage { m_Client: 1, m_Player: 2, m_Turn: 3, m_Data: [4] }");
size_t len = msg.GetSerializedLength();
u8* buf = new u8[len+1];
buf[len] = '!';
TS_ASSERT_EQUALS(msg.Serialize(buf) - (buf+len), 0);
TS_ASSERT_EQUALS(buf[len], '!');
CNetMessage* msg2 = CNetMessageFactory::CreateMessage(buf, len, script);
TS_ASSERT_STR_EQUALS(((CSimulationMessage*)msg2)->ToString(), "CSimulationMessage { m_Client: 1, m_Player: 2, m_Turn: 3, m_Data: [4] }");
delete msg2;
delete[] buf;
}
};