Files
0ad/source/gui/CGUISetting.h
T
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

134 lines
3.9 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CGUISETTINGS
#define INCLUDED_CGUISETTINGS
#include "lib/code_annotation.h"
#include "ps/CStr.h"
#include <js/TypeDecls.h>
#include <utility>
class IGUIObject;
namespace Script { class Request; }
/**
* This setting interface allows GUI objects to call setting function functions without having to know the setting type.
* This is fact is used for setting the value from a JS value or XML value (string) and when deleting the setting,
* when the type of the setting value is not known in advance.
*/
class IGUISetting
{
public:
NONCOPYABLE(IGUISetting);
IGUISetting(const CStr& name, IGUIObject* owner);
/**
* Parses the given string and assigns to the setting value. Used for parsing XML attributes.
*/
bool FromString(const CStrW& value, const bool sendMessage);
/**
* Parses the given JS::Value using Script::FromJSVal and assigns it to the setting data.
*/
bool FromJSVal(const Script::Request& rq, JS::HandleValue value, const bool sendMessage);
/**
* Converts the setting data to a JS::Value using Script::ToJSVal.
*/
virtual void ToJSVal(const Script::Request& rq, JS::MutableHandleValue value) = 0;
protected:
IGUISetting(IGUISetting&& other);
IGUISetting& operator=(IGUISetting&& other) = delete;
virtual ~IGUISetting() = default;
virtual bool DoFromString(const CStrW& value) = 0;
virtual bool DoFromJSVal(const Script::Request& rq, JS::HandleValue value) = 0;
/**
* Triggers the IGUIObject logic when a setting changes.
* This should be called by derived classes when something externally visible changes,
* unless overloaded to provide similar behaviour.
*/
virtual void OnSettingChange(const CStr& setting, bool sendMessage);
/**
* Return the name of the setting, from JS.
*/
const CStr& GetName() const
{
return m_Name;
}
/**
* The object that stores this setting.
*/
IGUIObject& m_Object;
private:
CStr m_Name;
};
/**
* Wraps a T. Makes sure the appropriate setting functions are called when modifying T,
* and likewise makes sure that JS/xml settings affect T appropriately,
* while being as transparent as possible to use from C++ code.
*/
template<typename T>
class CGUISimpleSetting : public IGUISetting
{
public:
template<typename... Args>
CGUISimpleSetting(IGUIObject* pObject, const CStr& name, Args&&... args)
: IGUISetting(name, pObject), m_Setting(args...)
{}
NONCOPYABLE(CGUISimpleSetting);
CGUISimpleSetting(CGUISimpleSetting&&) = default;
CGUISimpleSetting& operator=(CGUISimpleSetting&&) = delete;
operator const T&() const { return m_Setting; }
const T& operator*() const { return m_Setting; }
const T* operator->() const { return &m_Setting; }
/**
* 'Uglified' getter when you want direct access without triggering messages.
*/
T& GetMutable() { return m_Setting; }
/**
* 'Uglified' operator=, so that SendMessage is explicit.
*/
void Set(T value, bool sendMessage)
{
m_Setting = std::move(value);
OnSettingChange(GetName(), sendMessage);
}
protected:
bool DoFromString(const CStrW& value) override;
bool DoFromJSVal(const Script::Request& rq, JS::HandleValue value) override;
void ToJSVal(const Script::Request& rq, JS::MutableHandleValue value) override;
T m_Setting;
};
#endif // INCLUDED_CGUISETTINGS