Files
0ad/source/graphics/MapGenerator.h
T
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

55 lines
2.1 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MAPGENERATOR
#define INCLUDED_MAPGENERATOR
#include "lib/file/vfs/vfs_path.h"
#include "lib/types.h"
#include "scriptinterface/StructuredClone.h"
#include <atomic>
#include <js/PropertyDescriptor.h>
#include <string>
#include <string_view>
class StopToken;
namespace Script { class Interface; }
constexpr std::wstring_view RANDOM_MAP_PREFIX{L"maps/random/"};
/**
* Generate the map. This does take a long time.
*
* @param st request to fastly stop the function. The returned value is
* unspecified.
* @param progress Destination to write the function progress to. You must not
* write to it while `RunMapGenerationScript` is running.
* @param script The VFS path for the script, e.g. "maps/random/latium.js".
* @param settings JSON string containing settings for the map generator.
* @param flags With thous flags the engine functions get registered
* `g_MapSettings` also respects this flags.
* @return If there is an error `nullptr` is returned. Otherwise random map
* data, according to this format:
* https://gitea.wildfiregames.com/0ad/0ad/wiki/Random_Map_Generator_Internals#Dataformat
*/
Script::StructuredClone RunMapGenerationScript(const StopToken stopToken, std::atomic<int>& progress,
Script::Interface& scriptInterface, const VfsPath& script, const std::string& settings,
const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT);
#endif //INCLUDED_MAPGENERATOR