mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-20 21:43:50 +00:00
ec8b420abc
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MAPGENERATOR
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#define INCLUDED_MAPGENERATOR
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/types.h"
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#include "scriptinterface/StructuredClone.h"
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#include <atomic>
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#include <js/PropertyDescriptor.h>
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#include <string>
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#include <string_view>
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class StopToken;
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namespace Script { class Interface; }
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constexpr std::wstring_view RANDOM_MAP_PREFIX{L"maps/random/"};
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/**
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* Generate the map. This does take a long time.
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*
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* @param st request to fastly stop the function. The returned value is
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* unspecified.
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* @param progress Destination to write the function progress to. You must not
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* write to it while `RunMapGenerationScript` is running.
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* @param script The VFS path for the script, e.g. "maps/random/latium.js".
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* @param settings JSON string containing settings for the map generator.
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* @param flags With thous flags the engine functions get registered
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* `g_MapSettings` also respects this flags.
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* @return If there is an error `nullptr` is returned. Otherwise random map
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* data, according to this format:
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* https://gitea.wildfiregames.com/0ad/0ad/wiki/Random_Map_Generator_Internals#Dataformat
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*/
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Script::StructuredClone RunMapGenerationScript(const StopToken stopToken, std::atomic<int>& progress,
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Script::Interface& scriptInterface, const VfsPath& script, const std::string& settings,
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const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT);
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#endif //INCLUDED_MAPGENERATOR
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