Files
0ad/source/dapinterface/tests/test_DapInterface.h
T
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

67 lines
2.2 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "dapinterface/DapInterface.h"
#include "lib/file/vfs/vfs.h"
#include "lib/path.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "scriptinterface/Interface.h"
#include <fmt/format.h>
#include <memory>
#include <string>
class TestDapInterface : public CxxTest::TestSuite
{
public:
void setUp()
{
g_VFS = CreateVfs();
}
void tearDown()
{
g_VFS.reset();
}
void test_dap_interface()
{
TestLogger logger;
// Test invalid address
TS_ASSERT_THROWS_EQUALS((DAP::Interface{"invalid_address", 1234, *g_ScriptContext}), const DAP::DapInterfaceException& e, e.what(), fmt::format("Failed to bind and listen on port 1234"));
const std::string address{"127.0.0.1"};
const int port{1234};
// Test no tools/dap/ directory
TS_ASSERT_THROWS_EQUALS((DAP::Interface{address, port, *g_ScriptContext}), const DAP::DapInterfaceNoJSDebuggerException& e, e.what(), "DAP entry script not found at tools/dap/entry.js");
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "mod" / "", VFS_MOUNT_MUST_EXIST))
// Test localhost address
TS_ASSERT_THROWS_NOTHING((DAP::Interface{address, port, *g_ScriptContext }));
// Test two instances of DAP::Interface
DAP::Interface dap1{address, port, *g_ScriptContext};
TS_ASSERT_THROWS_EQUALS((DAP::Interface{address, port, *g_ScriptContext}), const DAP::DapInterfaceException& e, e.what(), fmt::format("Failed to bind and listen on port {}", port));
// Test send a message without clients
TS_ASSERT_THROWS_NOTHING(dap1.TryHandleMessage());
}
};