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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-09-26 13:53:53 +00:00
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ec00288b36398188263ce2ea58bc92a32706a8e5
0ad/source/renderer/backend
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Vladislav Belov 11f78e5c1a Uses GLAD to get GL version
2026-07-08 20:52:23 +02:00
..
dummy
Move Script* classes to Script namespace
2026-06-20 17:43:00 +02:00
gl
Uses GLAD to get GL version
2026-07-08 20:52:23 +02:00
vulkan
Move Script* classes to Script namespace
2026-06-20 17:43:00 +02:00
Backend.h
Removes ARB (legacy OpenGL) backend
2026-02-20 22:07:38 +01:00
Barrier.h
…
CompareOp.cpp
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CompareOp.h
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Format.h
Adds floating point textures to backends
2026-04-29 19:25:11 +02:00
IBuffer.h
…
IDevice.h
Move Script* classes to Script namespace
2026-06-20 17:43:00 +02:00
IDeviceCommandContext.h
Adds SwapChain as an explicit DeviceObject
2026-06-08 18:26:58 +02:00
IDeviceObject.h
…
IFramebuffer.h
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IShaderProgram.h
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ISwapChain.h
Adds SwapChain as an explicit DeviceObject
2026-06-08 18:26:58 +02:00
ITexture.h
Fixes #8057 by properly initializing atlas texture.
2025-09-17 14:31:16 +02:00
PipelineState.cpp
Fix some includes in source/renderer
2025-07-12 12:19:41 +02:00
PipelineState.h
…
Sampler.cpp
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Sampler.h
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